🔒 SS1src: Funny comments found in source code
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66ee0b6243614
07. April 2018, 15:41:09
°SS1src#0
Code:
DAMAGE.C line 1046
// temporary - to hit effect_center - will take care of later
The ball is now in Nightdives hands?07. April 2018, 15:51:20
Yup, there are a lot of those one-liners.#1
My personal favorite so far:
Code:
objuse.c (392)
// If mission difficulty is low, returns TRUE on objects
// which might require literacy.
bool obj_too_smart(ObjID id)
Handling which object classes should be hidden on lower mission levels.In short: The lower the level, the less literate the hacker is seen
07. April 2018, 15:53:11
#2
Code:
CYBER.C(256), INIT.C(725)
// reclaim the memory, fight the power
07. April 2018, 15:54:03
This is going to be so great!!#3
07. April 2018, 16:25:20
#4
Code:
DAMAGE.C(365)
// hey - it's even a percentage
// WHY - make it 0-255, dont divide needlessly, arghgqghgghdsghgfdgfjfghdfgj
shield_drain = (damage * shield_absorb)/100;
Acknowledged by: ThiefsieFool
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