664d06ea3019d

664d06ea3097d
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 6267 times  

664d06ea313bdNameless Voice

664d06ea31453
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

664d06ea3160fZylonBane

664d06ea316f5
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

664d06ea317ccNameless Voice

664d06ea3181c
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

664d06ea318b5ZylonBane

664d06ea31901
Yeah, links and receptrons have had move up / down buttons for years now.

664d06ea319bfZylonBane

664d06ea31a10
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

664d06ea31b0fvoodoo47

664d06ea31b5b
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

664d06ea31e51sarge945

664d06ea31ebb
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

664d06ea321c6ZylonBane

664d06ea3221b
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

664d06ea322b7Nameless Voice

664d06ea32302
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

664d06ea32400ZylonBane

664d06ea32452
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

664d06ea325f1ZylonBane

664d06ea3269a
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

664d06ea32787ZylonBane

664d06ea327df
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

664d06ea3293dZylonBane

664d06ea3298f
Hold on, I'm going to tweak the tint until you LOVE IT.

Your name:
This box must be left blank:

In which year was System Shock 2 released:
1 Guest is here.
What New York used to be.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664d06ea3654e