6636eabf1c305

6636eabf1c88b
1 Guest is here.
 

Topic: SSR: Enable texture filtering mod Read 1587 times  

6636eabf1ce93Nameless Voice

6636eabf1cf01
This mod enables default texture filtering for all the textures used in the game, instead of having them use Nearest Neighbour filtering.

This reduces the heavily pixellated look when getting close to a surface, though it doesn't magically make the game's textures higher resolution.

To install, go to "System Shock Remake\SystemShock\Content\Paks\", create a subdirectory named "~mods", and drop the mod's .pak file in there.

6636eabf1d0e7icemann

6636eabf1d15d
Could we see some screenshot comparisons? Be interesting to see.

6636eabf1d28fZylonBane

6636eabf1d2df
Since they intentionally went with a pixel art aesthetic (mostly), batch-upscaling all the textures with something like HQX might actually look decent.

6636eabf1d3f3voodoo47

6636eabf1d44e
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

6636eabf1d857sarge945

6636eabf1d8ab
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

"System Shock 2 was released in 1999, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

"System Shock was released in 2023, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

I guess what goes around comes around?
Acknowledged by: Chandlermaki

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
1 Guest is here.
You should try that - jumping off the edge of the ship into empty space and looking back at the ship as you descend into oblivion....funniest thing!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6636eabf210f5