SSR: Enable texture filtering mod
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6648d578bcaae
07. June 2023, 11:35:16
This mod enables default texture filtering for all the textures used in the game, instead of having them use Nearest Neighbour filtering.#0
This reduces the heavily pixellated look when getting close to a surface, though it doesn't magically make the game's textures higher resolution.
To install, go to "System Shock Remake\SystemShock\Content\Paks\", create a subdirectory named "~mods", and drop the mod's .pak file in there.
07. June 2023, 13:25:40
Could we see some screenshot comparisons? Be interesting to see.#1
17. June 2023, 20:15:51
Since they intentionally went with a pixel art aesthetic (mostly), batch-upscaling all the textures with something like HQX might actually look decent.#2
17. June 2023, 20:18:57
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.#3
18. June 2023, 10:17:30
#4
Quote by voodoo47:
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.
"System Shock 2 was released in 1999, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"
"System Shock was released in 2023, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"
I guess what goes around comes around?
Acknowledged by: Chandlermaki
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