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Topic: Citadel Conversion Project [unfinished] Read 13260 times  

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As many of you know, TTLG currently has a forum dedicated to the Citadel Conversion Project - bringing the original game into SS2.  This appears to have been stalled for some time, and there are thoughts that it might be better to archive (not delete) it until there's further activity.

I know that some here have been involved in this in the past, so if there are strong feelings either way then it might be worth popping over to TTLG or leaving your comments here.


//attaching the last WIP build - note that this is not playable, and you will need to run it through Shocked if you want to be able to reach all levels and areas.

//screenshot gallery at Valet2's place: http://vk.com/album-756159_230040007
« Last Edit: 27. March 2016, 21:57:45 by Kolya »
Re: Citadel Conversion Project
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Looks like someone cleaned up the old house. Lots of forums moved to the Vault. Well done. As for CCP I have no strong emotions.

6648b7b7d4709RocketMan

Re: Citadel Conversion Project
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I do.  If there are any resources (files) or indispensible explanations/tutorials in there, they should be preserved.  Let that be a stepping stone for FM creators... I believe certain people jumped through some technical hoops to reproduce ss1 properly. 

6648b7b7d4897voodoo47

Re: Citadel Conversion Project
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agreed.
Re: Citadel Conversion Project
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I can't imagine there's be much downside to archiving rather than deleting unless the TTLG server is really creaky.

Personally though I have little opinion either way. I left TTLG and given the circumstances there's no realistic prospect I'll return, therefore it isn't really my business any more.
Re: Citadel Conversion Project
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Just wondering: "Given the circumstances"?
Because they are trying to change things a bit over there.
Re: Citadel Conversion Project
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I don't really see going into details as being advantageous- or fair- and such things generally end up just sounding petulant. Take "given the circumstances" (which probably sounds a bit more loaded than intended) to mean a nice neutral "irreconcilable differences that are unlikely to be resolved", and I genuinely wish the new mods over at TTLG all the best.
Re: Citadel Conversion Project
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Just wondering: "Given the circumstances"?
Because they are trying to change things a bit over there.
In what way? Never been a TTLG user but no one can deny that it's in bad need of reanimation.
Re: Citadel Conversion Project
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Well they hired some moderators for Commchat and they are cleaning up the forumtable and also did some under the hood optimisations (thanks to Al_B who's helping us as well). I think they're on a good way.
Re: Citadel Conversion Project
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Practically every Shock fan left long ago except, you know, for HIM) and the Shock forums resemble a ghost town.Seems a little bit late ...
Re: Citadel Conversion Project
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I think this website is partially responsible (in the best possible way) for the demise of the System Shock forums on TTLG.  This is simply the better place to discuss the System Shock series due in no small part to the work Kolya puts in.  However, there's no plan to delete the Shock forum there and there are fans who go to TTLG for other reasons.

I can't imagine there's be much downside to archiving rather than deleting unless the TTLG server is really creaky.
Yes - this is the plan, archive rather than delete.  It would go into the archive section and could be moved back into the main forum area at a later date if it were to be actively worked on again.  As a personal opinion I think that it would be better hosted here, but that would of course depend on those working on the project.
Acknowledged by 2 members: icemann, callum13117

6648b7b7d59c2Crawdad

Re: Citadel Conversion Project
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So has any one gone anywhere with this project? From what i have seen of Kolya and Christines work, I bet they could do some amazing stuff with this.
Re: Citadel Conversion Project
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I don't know from nothing. No one ever saw me work.
Acknowledged by: Nameless Voice

6648b7b7d5c08callum13117

Re: Citadel Conversion Project
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Geez, I'd love to play through the CCP. I understand everyone's busy, and the audience is diminishing, but I totally dig this idea!
Re: Citadel Conversion Project
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I still remember their hard work during 2002-2004... and still wanna play these unfinished levels, because they look just awesome! If they could upload all the missions like they did with TSP (The Shock Project)... JediK, are you there?

6648b7b7d5e08RocketMan

Re: Citadel Conversion Project
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You're more likely to get a prompt response from Enchantermon I think.  He was the last lead on the project.
Re: Citadel Conversion Project
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I could probably put together an archive since I have the most up to date build. Can't do it immediately though, so I may need poking if I forget.

6648b7b7d5ff8RocketMan

Re: Citadel Conversion Project
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I shall be your pokemon!

6648b7b7d60ddvoodoo47

Re: Citadel Conversion Project
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bopp.
Acknowledged by: RocketMan
Re: Citadel Conversion Project
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Heh, there's no realistic chance of me being able to do it this weekend, which means I will inevitably forget, again. I did start the process of moving stuff into a proper mod folder last time, at least.

6648b7b7d62f1voodoo47

Re: Citadel Conversion Project
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auto bump with two-week timeout initiated.
Re: Citadel Conversion Project
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That'll commence my two weekly get something done while I remember cycle.

(Well, I've separated everything into a ND friendly folder, I just need to test that I've got everything necessary and the minimum that is unnecessary. Plus whether to include all the sounds that aren't implemented but will add to the archive size...)

6648b7b7d6520voodoo47

Re: Citadel Conversion Project
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we are (mostly) out of the 56k era, so I wouldn't worry about the filesize too much.
Re: Citadel Conversion Project
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I'm out of the 56k era, but not out of the restrictive data cap era yet due to not having A/VDSL available in my semi rural location- I only have 6gb a month. I'll be able to do it but the odd 100mb here or there does add up for me, unfortunately.

I've got a 4g connection so speed itself isn't a problem.

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