664acb110dc60

664acb110e0b2
1 Guest is here.
 

Topic: how do you change CM costs ? Read 375 times  

664acb110e422notaavatar

664acb110e48d
How does the CM cost thing work?

I basically want to play on impossible but have the CM costs be like easy. I find the increased spawns and damage and stuff fun, but the scarcity of CM is annoying. Is it possible to modify some game files to do this?

It won't be as hard but it should be fun to have some fast paced frantic combat situations.

664acb110e62evoodoo47

664acb110e684
change difficulty in the options menu before and after upgrade.

664acb110e8c0RoSoDude

664acb110e917
Alternatively, load this as a DML mod.

Code: [Select]
DML1

TagBlock "DIFFPARAM"
{
"Upgrade Mult: Playtest" 0.85 //was 1.00
"Upgrade Mult: Easy" 0.85
"Upgrade Mult: Normal" 0.85 //was 1.00
"Upgrade Mult: Hard" 0.85 //was 1.40
"Upgrade Mult: Imposs" 0.85 //was 1.80
"Upgrade Mult: Multi" 0.85 //was 1.40
}

This makes all difficulties have the same upgrade costs as Easy difficulty.

664acb110ea14notaavatar

664acb110ea62
I am pretty sure that I had impossible spawns get stuck on BOTM when I did the menu trick (rumblers just kept appearing) for CMs and I thought it was pretty fun, even with normal mode health. I noticed that when I did a hard mode replay it was still not as many spawns.

Is there also a way to adjust price of items? I kind of wanted like the Ss1 selector where you can select enemy difficulty, resource costs, difficulty of puzzles to make a custom difficulty game.

For instance I am looking forward to eventually trying impossible mode spawns with a repair heavy build on secmod 3 so I can work on maintaining the sentries on ops, engineering and maybe others against heavy spawns.

664acb110eb15notaavatar

664acb110eb60
its very fun with high energy level too, since you don't really run out of ammo so long you can keep your guns repaired and know the locations of the things. I might just need to figure out how to spawn in another plasma uzi after you finish rec/ops so its feasible to deal with rumblers.

664acb110ebebnotaavatar

664acb110ec36
and it might be a good way to try multiple auto fire increased rate laser pistols out.

Your name:
This box must be left blank:

In which year was System Shock released:
1 Guest is here.
Hmmmmm? What do you think we're trying to say here?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664acb110ed55