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SS2 RocketMan Alternative Weapons Pack 1.1
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SS2 RocketMan Alternative Weapons Pack 1.1
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66491be3a1279
Not You
#48
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11. April 2008, 03:39:16
Re: SS2 RocketMan Alternative Weapons Pack Beta 4
66491be3a12e5
I'd hate to rag on you too much, but I have a few complaints:
1. The models look a bit too clean and smooth (just going by the screenshots).
2. When someone made a comment about #1, you snapped at them
3. While the animations are a nice feature, your crystal shard is too transparent. I personally think it looks like all you did was give it a new texture.
66491be3a1731
RocketMan
#49
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11. April 2008, 17:16:26
Re: SS2 RocketMan Alternative Weapons Pack Beta 4
66491be3a17b2
1. Ok....I have no idea how to use that constructively. Should I remove all the filtering and reduce the polygons?
2. If I said anything sarcastic or harsh it was because the comment was devoid of anything useful. There's a lot of that floating around. If you make a criticism, it should cointain something the creator can use to move forward. It should not be something like "your model sucks".....but perhaps I expect too much on an open forum.
3. I'm still working on the shard. I don't intend to do much to the geometry because it's a crystal and and crystals are made up of very simple primitives even in real life but I may make it look a bit more like a fractal. It's still a work in progress, as stated.
I wouldn't say you have a few complaints. Complaints are something you have when you pay 40 grand to have your kitchen renovated and all the cupboards come in the wrong stain.
66491be3a1916
Not You
#50
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12. April 2008, 09:14:26
Re: SS2 RocketMan Alternative Weapons Pack Beta 4
66491be3a1973
1. My major point with smoothness of the models is that these objects have been lying around on a spaceship with hive-minded zombies for about six-months. The wrench and the stasis generator especially, look like they don't have a scratch on them. Even if modeling isn't your high point (not for me!), you can use a bit of texturing to give them scratches, dents, ect.
2. Not like it matters anyway. People can be losers. I just want to say I wrote that last post at about 3:00AM, so my views of people weren't very high. Sorry.
3. Understandable, keep up the work.
Complaints is a term much more polite than posting "Blah, your stuff sucks, noob." I don't think that anyone (including myself) would've liked me to do that.
66491be3a1e07
Kolya
#51
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12. April 2008, 09:56:38
Re: SS2 RocketMan Alternative Weapons Pack Beta 4
66491be3a1e6b
Quote by Not You:
these objects have been lying around on a spaceship with hive-minded zombies for about six-months.
No they haven't.
7-8 July 2114
Annelid infestation becomes widespread.
12 July 2114
Soldier G65434-2 is awakened from his healing coma
(from the
System Shock Universe Timeline
)
Even without this it should be clear that hybrids could only be on the ship
after
the VB reached Tau Ceti V.
66491be3a1fe4
miracle.flame
#52
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12. April 2008, 10:45:27
Re: SS2 RocketMan Alternative Weapons Pack Beta 4
66491be3a2044
Well, but
3 February 2114
The Von Braun and Rickenbacker leave Earth orbit. (SS2 cinematic)
That is at least almost half-a-year since the equipment had to been taken on board. An probably the staff used it, at least at trainings or check routines. There are already some weapons broken when Googles finds them.
66491be3a20fa
Not You
#53
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12. April 2008, 11:06:02
Re: SS2 RocketMan Alternative Weapons Pack Beta 4
66491be3a214c
Thanks for the corrections. I'm just saying that most things are in rather bad condition.
66491be3a2283
RocketMan
#54
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14. April 2008, 01:32:42
Re: SS2 RocketMan Alternative Weapons Pack Beta 4
66491be3a22d3
UPDATE:
As per recent comments regarding the shard, I have made some minor changes. You can consider these to be part of beta 4.
I have redone the geometry of the shard so that it now has a multi-branched appearance and is much more densly packed with crystals. The texture is new and I think it will please a larger audience including myself as it has more of a classic look to it, a white frosted look with a hint of blue. I have also played with the transparency and illumination a bit and believe this latest mix will look acceptable in nearly all lighting conditions. Be aware that the contrast of this weapon against other surfaces depends highly on lighting conditions so even if it looks a little ghostly at times, it will still look quite prominent in most other environments. Changes have been made to the files on the first post.
66491be3a2475
miracle.flame
#55
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14. April 2008, 09:21:16
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a24ca
Here I am with a new pic. Now the shard looks just as
Wood describes it
and Shodan too: "Before you lies the crystal shard, a creation of my children, and by extension of my own... a weapon elegant, deadly, precise. Learn its function... it may stand between you and their corruption." .. awfuly dangerous. Yeah! I like it very much. The texture is better too. The only thing that still worries me is that trasparency. I've tested it directly on Ops where it's first found. I must admit that at most times it doesn't seem much transparent but sometimes ..at terminals mostly..it is very ghostly. I'd go for less transparency as it is still unrecognised at most times and when it is obvious it's way too much.
Good work and thanks.
EDIT: typo that changed the meaning
Edit2: Shodan reference.
«
Last Edit: 15. April 2008, 10:09:36 by miracle.freak
»
66491be3a25b8
Kolya
#56
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14. April 2008, 09:31:28
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a260d
That's really some improvement! Good work RocketMan.
Here's another idea: It has been suggested several times on the forums that just by picking up such a dangerously sharp crystal you'd cut your hands off, let alone when you swing it in combat... So a cloth wrapped around the world model's "grip" part might make this a more realistic weapon.
66491be3a26c7
miracle.flame
#57
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14. April 2008, 09:41:21
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a2714
Naah, I remember that discussion and someone implied then you have to invest in Special to learn how to handle such weapon without hurting yourself. And I agree. Some cloth probably won't protect you from tiny needles anyway. The foes you strike at are clothed better in most cases.
66491be3a27ca
Kolya
#58
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14. April 2008, 09:47:12
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a2819
There's a grip part that doesn't have spikes but may still have sharp edges a cloth or anything else wrapped around it could protect you from. Say you could also use a short pipe piece that you broke off from the walls. Although I think a cloth would look better. Anyway, just an idea.
66491be3a28d8
miracle.flame
#59
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14. April 2008, 09:56:58
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a292a
Now that you mention it I looked at the hand and whoa.. I have it untextured.
It still isn't perfectly aligned with the grip anyway.
66491be3a29e1
RocketMan
#60
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14. April 2008, 16:36:59
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a2a30
Thanks for the comments guys. I'm so glad I was able to improve it this time around. And the comparison shot on page 1 shocked me as to how different it looks now.
66491be3a2aca
Not You
#61
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14. April 2008, 17:07:35
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a2b16
Hey RM,
The crystal shard looks amazing now! I'm downloading it right now.
66491be3a2e25
Rainalkar
#62
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14. April 2008, 18:49:02
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a2e7f
There is no doubt that RM is like a blessing from the heavens
Another great work
66491be3a2f49
RocketMan
#63
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14. April 2008, 22:05:48
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a2fa4
I dunno bout that. Any of the other well known modellers could kick my ass if they wanted to compete.
...but thanks
66491be3a3086
RocketMan
#64
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15. April 2008, 22:22:39
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a30de
Sorry everyone....I forgot to include all the necessary textures (for the hand) in the shard mod. It's fixed now. Thanks Miracle.Freak for bringing this to my attention. At first I THOUGHT you were nuts. Now I KNOW, I'm just stupid.
66491be3a31a0
miracle.flame
#65
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16. April 2008, 10:38:04
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a31ed
We have to apologize to Changlermaki and maybe other readers... SFG really didn't work with Mod manager because of missing directory branch. RM fixed that now and the hand texture for Crystal Shard too. I've added Quick reference and a note to fisrt post about conflicting textures which are just identical so no need to heed the warning.
66491be3a32b0
G33Z3R
#66
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13. July 2008, 14:46:16
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a32fd
As a new poster, I want to thank Kolya for maintaining this site, for promoting System Shock 2 the way he does, and for keeping downloads in the first post of each thread CURRENT! That's an awful lot of work for one person! Certainly, if not for him, System Shock 2 would not have maintained its popularity as it has.
Thanks for updating this thread and others!!!
66491be3a33a3
RocketMan
#67
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16. July 2008, 16:09:39
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a33f0
Am I missing something? The last update made to this thread was in April....or is that what you mean by recent?
66491be3a3470
miracle.freak from away
#68
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18. July 2008, 06:12:01
Re: SS2 RocketMan Alternative Weapons Pack Beta 4b
66491be3a34bb
whaat?
66491be3a3672
RocketMan
#69
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26. July 2008, 04:28:25
Re: SS2 RocketMan Alternative Weapons Pack Beta 5
66491be3a36c4
Update: Beta 5 Released
Hello again. This will by my last major revision. Once I'm done with it I'll close out this project and declare it 1.0
New to this release are a new texture for the wrench...very minor but it makes the yellow part of the shaft look a bit dirtier and not so sterile and glaringly bright. The most important addition however is a new psi-amp.
Against my better judgement I decided to create a world model for Eldron's psi-amp. I tried to get his permission to use his assets but have been waiting for a while and decided to do as much as possible from scratch and get his permission retroactively. I've used his texture on a couple of small details but really not all that much. I also used one of Mercurius' textures on the wire, quite unnecessarily. The model is 100% my own though. I think the model looks better than the original but as usual it has a somewhat cartoonish feel to it because of my poor skill with textures. Nevertheless I felt it good enough to release. Please note that the style of the amp is meant to match Eldron's. I figured it would be totally counter-productive to make a completely new psi-amp (world and hand) because Eldron's is already awesome and everybody uses it. Mine is just meant to take attention away from the piece of crap laying on the ground that suddenly morphs into a beautiful device when you equip it.
As always feedback/criticisms are encouraged. I decided not to include the amp in my main archive because it seems more like a straggler that should really be a footnote to Eldron's mod if anything. The individual mod is included on page 1 along with the updated wrench mod. Enjoy.
Moderators: pack = 173 hits, wrench = 158 hits
«
Last Edit: 27. July 2008, 19:46:20 by RocketMan
»
66491be3a375f
Rainalkar
#70
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27. July 2008, 14:23:02
Re: SS2 RocketMan Alternative Weapons Pack Beta 5
66491be3a37ae
Pictures, pictures...
66491be3a3862
miracle.flame
#71
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27. July 2008, 14:46:33
Re: SS2 RocketMan Alternative Weapons Pack Beta 5
66491be3a38af
Pictures ahoy..
The wrench looks definitely better with that "new" rubber on.
And the world psi-amp is a perfect match for Elderon's hand model.
Awesome...thanks for another addition to this mod base.
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