6654e03bdbd30
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
30 Guests, 1 Member
sarge945
Home
Sign up
About
MOTHER
Search
Mobile
Page:
[
1
]
2
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Repairman
6654e03bdc37f
1 Guest is here.
New topic
Reply
Topic:
SS2 Repairman
Read 17327 times
QUICK HELP:
1.
Install the game
, 2.
Patch it with SS2Tool
, 3.
Download the attached archive
, 4.
Load it with Dark engine Mod Manager
6654e03bdce0f
voodoo47
#0
Report
Quote
Reply
23. March 2017, 18:22:30
6654e03bdce8b
Tags:
°DML
°object
°SS2
Time to give the Repair skill a bit more value - this dml mod will allow you to:
- repair destroyed turrets. once a von Braun turret gets destroyed, its corpse will get spawned like usual, however the top will stay attached to it. the bottom can be looted as always, but you can now also select the turret top to get the repair console, and after a successful repair, a new, friendly turret will be spawned from the corpse (it doesn't matter whether the turret that has been destroyed was friendly or not, the new turret will always be friendly). the Rickenbacker turret works differently - it will simply break/power down and emit sparks until repaired. currently requires repair skill 3 for VB turrets, 4 for Rick turrets, and 50 nanites.
- repair damaged medbeds. skill 2 required, successful repair will produce a normal incomplete medbed.
- detach activation keys from complete medbeds. skill 5 required, successful repair will detach the key and make the medbed incomplete again. you will also be able to use auto-repair units, effectively trading them for medbed keys.
- also fix turrets with maintenance tools (skill 3 required for VB turrets, skill 4 for Rick turrets), currently heals 6hp per one skill level (can be disabled by deleting maintain.dml in the dbmods folder).
needs SS2tool patched install (ND 2.48+), can be activated mid-game, but only turrets destroyed after activating the mod will be repairable. works with vanilla, SCP and most likely all FMs. Secmod has its own way of repairing turrets and medbeds, and activating the Repairman mod will do nothing.
«
Last Edit: 22. October 2023, 11:50:02 by voodoo47
»
6654e03bdd054
JDoran
#1
Report
Quote
Reply
25. March 2017, 13:10:19
6654e03bdd0ba
Thanks for this, mate. Will it also be added to SCP, too, either as an optional or permanent fix?
6654e03bdd1bd
voodoo47
#2
Report
Quote
Reply
25. March 2017, 16:02:32
6654e03bdd216
it changes game mechanics, so that's a no as far as SCP integration goes - for the moment, it will be available as an (optional) minimod.
might become a part of the not yet existing/hypothetical enhanced fork of SCP in the future - basically, once the amount of available minimods reaches a certain number, putting them together into one big enhanced package will be considered.
«
Last Edit: 25. March 2017, 19:08:54 by voodoo47
»
6654e03bdd2c9
JDoran
#3
Report
Quote
Reply
26. March 2017, 12:49:12
6654e03bdd328
OK, thanks.
6654e03bdd3c1
voodoo47
#4
Report
Quote
Reply
24. September 2017, 12:52:38
6654e03bdd410
1.01 is live - turret heal capability is now in.
6654e03bdd83e
ZylonBane
#5
Report
Quote
Reply
24. September 2017, 14:40:41
6654e03bdd89c
Quote by voodoo47:
1.01 is live - turret heal capability is now in.
Ha, almost sounds like you can use med hypos on them.
...actually, if you could use med hypos to maintain the exotic guns, that would be amazing.
6654e03bdd964
voodoo47
#6
Report
Quote
Reply
24. September 2017, 15:25:21
6654e03bdd9c4
or they could slowly regenerate over time. I like making item hoarders pay with time and waste their lives. *evil laughter*
6654e03bdda7a
Djant
#7
Report
Quote
Reply
24. September 2017, 15:26:50
6654e03bddad1
That might actually make exotic guns worth using. Kinda.
6654e03bddba0
voodoo47
#8
Report
Quote
Reply
24. September 2017, 15:41:56
6654e03bddbfc
they actually aren't half bad - the shard is always handy, the proliferator lays waste to spiders, and the launcher is.. well kind of fun if you end up with too many modules - it makes those few reavers pop like water balloons.
6654e03bddcba
mireazma
#9
Report
Quote
Reply
03. October 2017, 07:15:18
6654e03bddcf0
Any reason for not working? The top part is "bracketed" as if interactive but nothing happens when I right click. Also, the maintenance tools won't work for regular weapons.
6654e03bddda0
voodoo47
#10
Report
Quote
Reply
03. October 2017, 08:42:41
6654e03bdddf6
scripts are not loaded. have you used SS2tool?
6654e03bddef3
mireazma
#11
Report
Quote
Reply
03. October 2017, 09:00:57
6654e03bddf57
I didn't have it installed but after installing it and restarting the game, the repair pad still doesn't show up. Are there any steps I'm missing?
BTW this mod makes SS2 so much more enjoyable, along with its sibling Big Droid Immortality Protocol which I didn't get to try yet.
EDIT: I have 4 repair and 316 nanites. Oh, and Maintenance tool still not working.
6654e03bddfea
voodoo47
#12
Report
Quote
Reply
03. October 2017, 09:03:11
6654e03bde041
post your ss2.log.
6654e03bde0ff
mireazma
#13
Report
Quote
Reply
03. October 2017, 09:22:21
6654e03bde164
I can't find it for my life.
EDIT:
Wait! My firewall...
It's working! Although with SS2tool installed when I look around it's stuttering a lot.
«
Last Edit: 03. October 2017, 12:09:18 by mireazma
»
6654e03bde2cd
Kolya
#14
Report
Quote
Reply
03. October 2017, 10:00:34
6654e03bde31f
See "Uneven/jerky frame rate" in the
trouble shooting guide
.
6654e03bde3cf
voodoo47
#15
Report
Quote
Reply
03. October 2017, 10:33:29
6654e03bde422
odd, because the default tool setting should actually prevent that. make sure you are not forcing FSAA through your gpu control panel.
«
Last Edit: 03. October 2017, 10:38:59 by voodoo47
»
6654e03bde4ca
voodoo47
#16
Report
Quote
Reply
31. October 2017, 19:28:18
6654e03bde562
a tiny update that ensures everything runs smoothly with SCP beta4.
6654e03bde619
JDoran
#17
Report
Quote
Reply
01. November 2017, 20:34:06
6654e03bde679
Brilliant, thanks.
6654e03bde788
voodoo47
#18
Report
Quote
Reply
07. September 2019, 18:17:57
6654e03bde7dc
updated to 1.03 - mostly just making things neat under the hood (no more grabbing unused gamesys archetypes as we can create them properly, most code now shared between all gamesyses.. gamesysi? daamit english is weird sometimes). also, the medsci1 gurney to the left right after you exit cryo (vanilla and SCP) is now a broken medbed, to award early repair investment a bit more. also, trying to load it with Secmod is now safe, meaning it won't be loaded at all and not break anything.
latest tool (ND 2.48+) required. do not update by unpacking 1.03 into your 1.02 folder, install 1.03 cleanly (deleting 1.02, and loading 1.03 into a new folder).
«
Last Edit: 07. September 2019, 18:44:19 by voodoo47
»
6654e03bde8f1
Dan
#19
Report
Quote
Reply
07. September 2019, 18:49:00
6654e03bde94a
Fantastic work, voodoo! Just tested it and works like a charm :-)
Thank you!
Acknowledged by:
voodoo47
6654e03bdea3c
voodoo47
#20
Report
Quote
Reply
08. September 2019, 08:05:20
6654e03bdea8f
also, I'm thinking about lowering the repair requirements for the VB turrets - currently, you either need hack 4 and a couple of nanites, or repair 4 and a lot of nanites to get them on your side, making the hack a better choice fairly clearly. requiring only repair 3 (so cheaper on the skills, but much more expensive on the nanites) might work better.
6654e03bdeb5f
Dan
#21
Report
Quote
Reply
08. September 2019, 08:46:00
6654e03bdebd0
Agreed, that'll make for a much better balance!
Your REP 3 requirement would actually be fantastic to further motivate class specialisation in multiplayer. In particular with an increased loot hose percentage :-)
6654e03bdecda
voodoo47
#22
Report
Quote
Reply
08. September 2019, 21:50:52
6654e03bded2c
ok, 1.04 is up - even more file cleanup, fixed a small issue with the inverted turret corpse, and lowered the repair requirements for VB turrets.
again, clean install required, do not update by dropping the 1.04 files into your 1.03 (or older) folder.
Acknowledged by 3 members:
JML
,
RoSoDude
,
Dan
6654e03bdedf9
voodoo47
#23
Report
Quote
Reply
01. February 2020, 15:07:51
6654e03bdee4b
1.05 attached to the first post - making sure everything will work as it should with the upcoming updated Christine's fan missions.
Your name:
This box must be left blank:
Name the company that developed System Shock 2:
1 Guest is here.
New topic
Reply
This is no offence, but you are a robot, aren't you?
Page:
[
1
]
2
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Repairman
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6654e03bdff97