🔒 System Shock 2 VR

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Valet2Quote
So they haven't asked you to join the team yet?
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HardkernQuote
Nope. They are probably too far along to add someone new anyway.

I've written a readme and you all can go judge my code over at github.
https://github.com/Oribow/SystemShock2VR
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Valet2Quote
Need more info. Did as you said in the manual.

Image: http://valet2.com/images/unityerror1.png
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HardkernQuote
So here is what the error means: The .mis file for the level you want to import objects from was not found.

The issue is that all your .mis files are upper case. Mine are all lower case. While windows doesn't care about case in file paths, the index I build for files does. For level files I forgot to transform all cases to lower. I've fixed and commited that to the repo. Please pull and try again.

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sarge945Quote
Do you mind explaining some of the structure of your project? I am currently making a VR game in Unity and my lack of previous project experience means I am having trouble making things interact in ways that aren't overly convoluted or tightly coupled.

For instance, I need to make the inventory screen appear when the player presses a button on their controller. But only if they aren't holding anything in their hand. Currently my inventory script checks if there's anything in the hand before opening, but this means the inventory UI is inherently dependent on the hand object, which I don't want.

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