664a4a2b9ab4d

664a4a2b9afcb
1 Guest is here.
 

Topic: Night Dive Twitch Streams
Page: « 1 ... 29 [30]
Read 51306 times  

664a4a2b9b42c
I can live with the new texture. Somehow it vaguely reminds me more of DX Hongkong then ugly 70ies. Must be the triangles.

664a4a2b9b542ZylonBane

664a4a2b9b59e
Seventyies?

Wait, oh god you're right, it really does evoke the "piss-colored triangles" aesthetic of Deus Ex: Human Revolution.
664a4a2b9b751
Well, I happen to *like* the 70's look, aesthetically, so that's probably a large part of my personal affinity (though again, I completely understand why many do not).  And System Shock always kind of gave me that 70's era sci-fi vibe with all the bright colors, etc., so it tends to fit for me.
« Last Edit: 26. September 2020, 06:18:33 by sgupta »

664a4a2b9b854icemann

664a4a2b9b8a2
The groves are definitely 70's sci-fi inspired.
664a4a2b9bb6e
Seventyies?

Huh, never really thought about it. Seems like a common mistake.

664a4a2b9bc63icemann

664a4a2b9bcb3
Was a crazy time.

{alt}


But anyways, the game has influences from numerous sources and time periods of sci-fi. From the 70's to TNG (late 80s - 90s), Star Wars and many more.
Acknowledged by: sgupta
664a4a2b9bd8e
"Do you rememba...Ba de ya..."
Acknowledged by 2 members: icemann, sgupta
664a4a2b9bece
just a short summary as I was short on time and a bit distracted with everything going on, so there's probably a lot here I missed:

10/31/2020 - Dev Work w/ Swin (& Daniel joins later)

* Showing off gore system.  There are systems still coming he can't show yet (some gibb stuff), but he's working on effects this stream; seems to be a lot of behind the scenes stuff.

* He shows the virus mutant and how he attacks. 
664a4a2b9bff8
11/11/20 Dev Stream w/ Daniel

* More work on polishing up the levels.

* Mainly work on Storage level.

* He's placing the main assets, etc.  Blood, gore etc. still needs done. 

* Laser rapier is in but not all effects are done.

* He can't talk about ETA right now.  A lot is done, but there's still plenty left to do.

* Unreal crashes late in the stream, and Daniel's thankful for autosaving.

664a4a2b9c0e7icemann

664a4a2b9c131
My notes for storage stream:

* A few more of the enemies appear to be implemented, or at the very least have placeholder models in place, since the last stream I watched.
* Gorilla-Tiger mutant - In (model only, not textured). Security-Bot-1 - In. You see both around 2 minute mark.
* Forklift robot - In
* Is the new gore system inspired by Doom Eternal's - No
* Level looks pretty far along
* Repair-bot - In (seen around 15:40). Modelled and textured.
* Cyborg warrior still not fully done
1 Guest is here.
Hey hey my my!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a4a2b9c209