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Topic Summary

Posted by: Primitive Primate
« on: 17. June 2014, 15:32:47 »

ssssseeeeek! ssssseeeeeek!
This Kolya is not ours!
Posted by: ZylonBane
« on: 17. June 2014, 14:06:55 »

Adding it to windows is fine though.
Posted by: voodoo47
« on: 17. June 2014, 13:55:21 »

- giving door properties to non-door objects. while this may seem tempting in certain situations (as doors block vision, sound, projectiles etc in one convenient Shocked click), this might have weird and evil side effects. don't do this unless you are very, VERY sure that you don't care about the bad stuff.
Posted by: Kolya
« on: 17. June 2014, 11:53:50 »

ssssseeeeek! ssssseeeeeek!
Posted by: voodoo47
« on: 15. June 2014, 13:37:16 »

a spider beast model has been released on TTLG as part of the LGS lost creatures pack. with a custom texture and a proper shape/scale, a spider monkey could be created quite easily.

so we doing the all spiders mod after SCP is done or what?
Posted by: ZylonBane
« on: 15. June 2014, 13:24:45 »

But I wanted a spider monkey!
Posted by: voodoo47
« on: 15. June 2014, 12:40:32 »

- assigning motions to a creature that were meant for a different creature type is a bad idea (spider motions to a monkey, for example). don't do this.
Posted by: voodoo47
« on: 04. June 2014, 17:54:54 »

- do not spawn AIs on lifts, they will have pathfinding issues. generally, AIs and lifts don't mix well, spare no effort to keep AIs off lifts.
Posted by: Kolya
« on: 29. May 2014, 23:28:40 »

Don't use "light_bright" and "lit_obj_toggle". These commands are deprecated since NewDark and will not work properly or consistently in all situations.
To render a fullbright scene use "toggle_lighting" only. See doc/modders_notes.txt
Posted by: voodoo47
« on: 29. May 2014, 23:02:41 »

I think having a topic with things that one shouldn't do when building SS2 missions wouldn't hurt, so here goes.

- do not place or spawn AIs upside down, or in some similar extreme position with high pitch and bank values. same goes for annelid eggs. if you really, really have to place eggs in other than the default position, load NVScript and add NVStartUnrotated script to grubs and swarms (-182, -183 in the default gamesys), that will make sure grubs and swarms are spawned properly no matter the egg position. failing to do so can result in issues like spawned grubs clipping out of the level and swarms being unable to track the player.
- do not place or spawn AIs in or over deep water, they won't be able to pathfind. same goes for egg spawned AIs.
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