Shocked don'ts

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664825a889f28
voodoo47Quote
I think having a topic with things that one shouldn't do when building SS2 missions wouldn't hurt, so here goes.

- do not place or spawn AIs upside down, or in some similar extreme position with high pitch and bank values. same goes for annelid eggs. if you really, really have to place eggs in other than the default position, load NVScript and add NVStartUnrotated script to grubs and swarms (-182, -183 in the default gamesys), that will make sure grubs and swarms are spawned properly no matter the egg position. failing to do so can result in issues like spawned grubs clipping out of the level and swarms being unable to track the player.
- do not place or spawn AIs in or over deep water, they won't be able to pathfind. same goes for egg spawned AIs.
Acknowledged by: daniel
664825a88a07f
KolyaQuote
Don't use "light_bright" and "lit_obj_toggle". These commands are deprecated since NewDark and will not work properly or consistently in all situations.
To render a fullbright scene use "toggle_lighting" only. See doc/modders_notes.txt
Acknowledged by: daniel
664825a88a12a
voodoo47Quote
- do not spawn AIs on lifts, they will have pathfinding issues. generally, AIs and lifts don't mix well, spare no effort to keep AIs off lifts.
Acknowledged by: daniel
664825a88a1cd
voodoo47Quote
- assigning motions to a creature that were meant for a different creature type is a bad idea (spider motions to a monkey, for example). don't do this.
Acknowledged by: daniel
664825a88a2cb
ZylonBaneQuote
But I wanted a spider monkey!
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