🔒 [Obsolete] SS2 Community Patch (SCP) Beta 3
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02. June 2017, 20:56:51
#95
JDR13Quote
I think destroying security cameras should set off the alarm. As it is, the cameras are somewhat trivial considering how easy they are to destroy. They have very little impact on the gameplay.02. June 2017, 21:03:10
#96
Quote by JDR13:
changing game mechanics is currently out of scope, but this might be doable as a dml minimod.I think destroying security cameras should set off the alarm. As it is, the cameras are somewhat trivial considering how easy they are to destroy. They have very little impact on the gameplay.
02. June 2017, 22:24:42
I'd actually experimented with that once, by slapping a script on the camera archetype to send out an alert message when destroyed. Of course it wasn't that easy. Turns out when you do that, if you get spotted, then destroy the camera, you end up with TWO alerts going simultaneously.#97
I'm sure it can be done correctly with some more elaborate scripting. I'd consider also making them hackable to be an essential component of such a mod.
03. June 2017, 03:15:51
It's too bad you can't pipe the camera vision to a display screen like SS1 could do. That would provide a real incentive for hacking the security system. #98
03. June 2017, 03:18:23
I think that sounds more useful than it actually would be.#99
Acknowledged by 2 members: Marvin, Hikari
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