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Topic Summary

Posted by: Salk
« on: 22. October 2023, 05:56:20 »

Congratulations on the v13 release!

And thanks.
Posted by: voodoo47
« on: 21. October 2023, 19:22:49 »

and the 50k download mark has been passed silently.

anyway, v13 is up. //and v14. a few more objects to make it more in line with some SCP objects.
Posted by: Olfred
« on: 01. November 2016, 23:06:44 »

congrats, Olfred.
uuhm yaaay!
But the credits should also go to you for packaging and managing it. And everyone else who keeps on reporting me broken fixable models in an easy to work fashion :)
Posted by: voodoo47
« on: 01. November 2016, 22:42:16 »

well, who knows what the future holds.
Posted by: Marvin
« on: 01. November 2016, 22:25:50 »

Well, my idea was that this project is a pure bugfix collection, similar to the misdml fixes, and should be included in the game regardless of anyone's personal taste or aesthetic preferences since it does not contain anything that could be remotely considered as debatable or dubious. The download count is just further proof.
Posted by: voodoo47
« on: 01. November 2016, 21:59:38 »

the tool is something you run before you start to load mods, not a mod loader. for now.
Posted by: Marvin
« on: 01. November 2016, 21:47:43 »

lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?
Posted by: voodoo47
« on: 01. November 2016, 21:19:12 »

eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Posted by: ZylonBane
« on: 01. November 2016, 20:35:20 »

Added the cans, barrels, and broken conduit?
Posted by: voodoo47
« on: 01. November 2016, 18:53:37 »

lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Posted by: Olfred
« on: 05. December 2015, 21:32:59 »

Uhm, just read the guide he linked to.
Posted by: Roarkes
« on: 05. December 2015, 21:24:44 »

I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Posted by: voodoo47
« on: 03. December 2015, 21:39:22 »

https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).
Posted by: Roarkes
« on: 03. December 2015, 21:32:57 »

Where this gets installed to ?
Posted by: Olfred
« on: 15. November 2015, 20:19:03 »

OK.
Posted by: voodoo47
« on: 15. November 2015, 18:52:58 »

I can.
Posted by: Olfred
« on: 15. November 2015, 18:47:19 »

Can you edit download numbers now?
Posted by: voodoo47
« on: 15. November 2015, 16:11:10 »

v11 is up. monkeybraiins.
Posted by: voodoo47
« on: 01. November 2015, 07:31:14 »

not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.
Posted by: ZylonBane
« on: 01. November 2015, 03:00:53 »

Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
Posted by: voodoo47
« on: 31. October 2015, 19:53:31 »

it is in the last public package though - must have forgotten to add it to the readme.
Posted by: ZylonBane
« on: 31. October 2015, 19:24:37 »

Just noticed the list of models in the first post doesn't seem to include secd01.bin.
Posted by: voodoo47
« on: 28. June 2015, 09:25:33 »

yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Posted by: System Shocked
« on: 28. June 2015, 09:18:33 »

I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

Posted by: voodoo47
« on: 23. June 2015, 12:16:48 »

10k downloads - yaay for Olfred. looks like the people like their objects smooth.
Posted by: voodoo47
« on: 15. June 2015, 13:53:33 »

v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
Posted by: voodoo47
« on: 01. November 2014, 03:07:14 »

09 is up, dl count +4914.
Posted by: voodoo47
« on: 05. September 2014, 20:13:38 »

well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.
Posted by: ZylonBane
« on: 05. September 2014, 19:40:54 »

Should it be in the archive then? Rigging it to spin is the only reason it was modified.
Posted by: voodoo47
« on: 05. September 2014, 08:18:14 »

I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.
Posted by: ZylonBane
« on: 05. September 2014, 03:34:36 »

It would be good, if possible, for the DML to add a rotation tweq to ventfan.bin.
Posted by: voodoo47
« on: 07. August 2014, 23:12:47 »

added v08a with the proper wedge light.
Posted by: Primitive Primate
« on: 16. July 2014, 19:36:59 »

My bad. I made a folder and put the folder in it. Fixed now.
Posted by: voodoo47
« on: 16. July 2014, 19:33:18 »

no such problem here. make sure you have downloaded and extracted it properly.
Posted by: Primitive Primate
« on: 16. July 2014, 19:29:11 »

I'm getting an unrecognized error in blue's 1.09
Posted by: voodoo47
« on: 16. July 2014, 19:03:42 »

ok, v08 is up. I do bloody hope I've got everything all right - report any issues here. old releases will be cleaned up later this week.

conduit parts were re-enabled, and dml fixed, so they should work without issues now, but do be extra vigilant when smashing conduits, and should the debris look odd, let me know.
Posted by: Primitive Primate
« on: 16. July 2014, 09:47:54 »

I didn't know that.
Posted by: voodoo47
« on: 16. July 2014, 08:57:27 »

why? it's useless without the extra (SCP) resources and modified gamesys.
Posted by: Primitive Primate
« on: 16. July 2014, 08:53:07 »

Shotgun vhot in this update perhaps? ;)
Posted by: voodoo47
« on: 16. July 2014, 08:52:01 »

still need to fix something, but v08 will be uploaded soon, probably this week.
Posted by: System Shocked
« on: 16. July 2014, 08:48:18 »

Will an updated version be released anytime soon or is the release of SCP Beta 1 imminent?
Posted by: Primitive Primate
« on: 08. June 2014, 19:01:22 »

Done aaand... done.
Posted by: voodoo47
« on: 08. June 2014, 18:21:23 »

07a up (deactivated the conduits, as their physdims do not match), all 18 people who got 07 should redownload.
Posted by: Primitive Primate
« on: 07. June 2014, 15:16:30 »

Roger that.
Posted by: ZylonBane
« on: 07. June 2014, 15:14:48 »

Created, but not tested yet.
Posted by: Primitive Primate
« on: 07. June 2014, 14:58:52 »

What's the status on the shotgun vhot? It isn't first priority perhaps, but I'm curious either way.
Posted by: voodoo47
« on: 07. June 2014, 13:56:14 »

v07 is up. v06 is going to stay online for a short while, still need to test v07 a bit more.
Posted by: OneofTheMany
« on: 02. May 2014, 17:14:10 »

Sounds good to me.
Posted by: voodoo47
« on: 02. May 2014, 17:12:49 »

a small mod cleanup is planned once SCP is out - mostly merging these small extra fixes, that should make things a bit less confusing.
Posted by: OneofTheMany
« on: 02. May 2014, 17:10:46 »

Oh, good. :) But I'll keep your advice in mind.
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