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Topic: SS2 Olfred's Fixed Objects
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Read 162414 times  

6648074a7637cvoodoo47

Re: SS2 Olfred's fixed objects
6648074a763f4
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

6648074a76571ZylonBane

Re: SS2 Olfred's fixed objects
6648074a765d3
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

6648074a7669cvoodoo47

Re: SS2 Olfred's fixed objects
6648074a766ee
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

6648074a76782voodoo47

Re: SS2 Olfred's fixed objects
6648074a767d3
09 is up, dl count +4914.
Acknowledged by: Kolya

6648074a76ae2voodoo47

Re: SS2 Olfred's fixed objects
6648074a76b3c
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

6648074a76c02voodoo47

Re: SS2 Olfred's fixed objects
6648074a76c5e
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

6648074a76dbbSystem Shocked

Re: SS2 Olfred's fixed objects
6648074a76e11
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

6648074a76ed0voodoo47

Re: SS2 Olfred's fixed objects
6648074a76f24
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

6648074a76fceZylonBane

Re: SS2 Olfred's fixed objects
6648074a7701e
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

6648074a770c8voodoo47

Re: SS2 Olfred's fixed objects
6648074a77118
it is in the last public package though - must have forgotten to add it to the readme.

6648074a771e2ZylonBane

Re: SS2 Olfred's fixed objects
6648074a77234
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

6648074a77304voodoo47

Re: SS2 Olfred's fixed objects
6648074a77357
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

6648074a773f2voodoo47

Re: SS2 Olfred's fixed objects
6648074a77455
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
6648074a77842
Can you edit download numbers now?

6648074a778e5voodoo47

6648074a77b34Roarkes

Re: SS2 Olfred's fixed objects
6648074a77ba4
Where this gets installed to ?

6648074a77c98voodoo47

Re: SS2 Olfred's fixed objects
6648074a77cea
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

6648074a77d95Roarkes

Re: SS2 Olfred's fixed objects
6648074a77de6
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
6648074a77ecb
Uhm, just read the guide he linked to.

6648074a77f7evoodoo47

Re: SS2 Olfred's fixed objects
6648074a77fcd
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

6648074a7805cZylonBane

Re: SS2 Olfred's fixed objects
6648074a780b0
Added the cans, barrels, and broken conduit?

6648074a78157voodoo47

Re: SS2 Olfred's fixed objects
6648074a781b9
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
6648074a787cb
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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