📌 SS1src: Modding Tools: InkyBlackness

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TheNateQuote
Tried this just now, but the extracted sprites seem to be really low-res and I was also looking for a way to import into .RES files too

EDIT: Apparently that's what they're supposed to look like? I guess EE just uses the Mac sprites or something by default

EDIT 2: I'd also like to know how it manages to do the palette cycling animation on graphics like the Rail Gun and the Ion Beam
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JosiahJackQuote
https://raw.githubusercontent.com/NightDive-Studio/shockmac/master/ShockMac/Game%20Src/PALFX.C

The textures are indexed meaning each color refers to one of 256 index values (0 to 255).  The 256 colors are not static.  A few colors at the end are changed dynamically at run time such that, say, index 252 will change colors.  The texture used by a wall or sprite is the same, always drawing the indexed color at 252, it's just that the color there changes with an up down fade at a regular rate.

There's probably a better topic for this somewhere.
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TheNateQuote
And like I mentioned before, I'd like to know how to import custom files into RES sprites too
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dertsehaQuote
The one tool I know of (heh, I built it) is "chunkie" - https://github.com/inkyblackness/chunkie
It is part of the now deprecated "deck" release: https://github.com/inkyblackness/deck/releases/tag/v1.3.2

I've never come round to provide all the import/export functionality into hacked, so there are still some functions here and there in "deck" that aren't supported by hacked.
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