📌 SS1src: Modding Tools: InkyBlackness
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664814d9c6bbb
16. May 2023, 18:34:49
Tried this just now, but the extracted sprites seem to be really low-res and I was also looking for a way to import into .RES files too#110
EDIT: Apparently that's what they're supposed to look like? I guess EE just uses the Mac sprites or something by default
EDIT 2: I'd also like to know how it manages to do the palette cycling animation on graphics like the Rail Gun and the Ion Beam
16. May 2023, 19:50:01
https://raw.githubusercontent.com/NightDive-Studio/shockmac/master/ShockMac/Game%20Src/PALFX.C#111
The textures are indexed meaning each color refers to one of 256 index values (0 to 255). The 256 colors are not static. A few colors at the end are changed dynamically at run time such that, say, index 252 will change colors. The texture used by a wall or sprite is the same, always drawing the indexed color at 252, it's just that the color there changes with an up down fade at a regular rate.
There's probably a better topic for this somewhere.
16. May 2023, 19:58:06
ss-specs have them documented: https://github.com/inkyblackness/ss-specs/blob/main/media/Palettes.md#pixel-animation--palette-looping#112
16. May 2023, 20:12:44
And like I mentioned before, I'd like to know how to import custom files into RES sprites too#113
16. May 2023, 20:17:23
The one tool I know of (heh, I built it) is "chunkie" - https://github.com/inkyblackness/chunkie#114
It is part of the now deprecated "deck" release: https://github.com/inkyblackness/deck/releases/tag/v1.3.2
I've never come round to provide all the import/export functionality into hacked, so there are still some functions here and there in "deck" that aren't supported by hacked.
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