📌 SS1src: Modding Tools: InkyBlackness

2 Guests are here.
6647eef5d0e4b
dertsehaQuote
HackEd v0.2.0 released.

This pre-release was all about getting the mod-list going and spearhead with the concept of layered mods, with basic texts as first example - to coordinate with engine builders.
It is also to get feedback from enthusiast modders to get an early hands-on with the editor (slightly changed UI). Especially also because of undo/redo support ;)

Next up is now the next most important thing: level control & editing. As the first step for this, I intent to obsolete the previous tool "construct", to create (wipe) levels within HackEd.
Acknowledged by 2 members: Marvin, voodoo47
6647eef5d0fee
dertsehaQuote
HackEd v0.3.0 is released.

It allows for editing of level structure (level and tile properties).
With this release, the deck tool "construct" is essentially made obsolete: HackEd can now be used to create archive.dat files - with the additional support of adding (or wiping!) levels after creation.



Next up are level objects as per project plan.
Acknowledged by 2 members: voodoo47, edx
6647eef5d1167
dertsehaQuote
HackEd v0.4.0 is released.

This release adds level object editing - add, modify, and remove objects in a level.
Getting this into the editor was the last "big" part to get in for v1.0.0 . There are still a few features to add before that, though, they are smaller in nature.
So, currently I'm optimistic regarding the combined release with the source port, though nothing concrete has been discussed so far as to how this would work.



Project plan has MFD-images / electronic messages next up.
Acknowledged by 2 members: voodoo47, 3RDplayer
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RoarkesQuote
Is your work finished, now that System Shock source code exists ?
6647eef5d13f1
voodoo47Quote
there is no such thing as "done" in the world of System Shock.
Acknowledged by: icemann
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