📌 SS1src: Modding Tools: InkyBlackness

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6648411604706
dertsehaQuote
HackEd v0.6.0 is released.

This is the release candidate for version v1.0.0 planned for end of this week.
I'll only look at a better way to restore workspace state across restarts, as well as adding IP notices during the next days. Also, bring the user-documentation Wiki up to speed.
And, of course, any immediate issue that pops up. 3RDplayer is a great tester - The editor could always use more testers.


Acknowledged by 3 members: Marvin, voodoo47, 3RDplayer
66484116048ba
dertsehaQuote
aaand we've already found a breaking bug. Moving objects around in a level (beyond its initial tile where it was created) will cause the engine to crash.

While the engine is very forgiving in various places, to mess up the object tables is a no-no.  :/
Acknowledged by: 3RDplayer
6648411604a46
dertsehaQuote
HackEd v0.6.1 is released.

The aforementioned crash did point out some missing functionality in the editor, yet the crash in the engine remains (affecting one specific object in classic and EE - not shockolate however).
I even could reproduce the same crash with the old editor. It seems that the engine can't handle destruction of the object with ID 7 on the first level. Reason unknown. I even changed the vanilla archive and verified this crash there as well.

Though, you could still argue that the editor might mess something up. I am thinking now to manually modify the archive to move level 6 data down to be level 1, because on 6 there's a gore tiger with ID 7. (previous levels all have either doors or triggers as ID 7) - yet with level 6 this crash doesn't happen.

Either way, this next release candidate includes some fixes, as well as a license dialog with all the necessary open source license information.
Acknowledged by: voodoo47
6648411604d80
RoarkesQuote

Quote by dertseha:
Thank you for your message!
I am a bit puzzled though - which video are you referring to? Because none of the InkyBlackness editors have a 3D view :)
If you are referring to the museum videos, the game-screens that I showed there were overlays, done in video editing...

Yes, i tought you pressed the buttons in a 3d view, in the museum video.
6648411605115
dertsehaQuote
HackEd v1.0.0 is released!

With this release, the "deck" package has been marked obsolete now. Why making a new editor?

With the source release of System Shock (1994) from Nightdive Studios, as well as the upcoming "Source Port", various new features in the game engine have been discovered, as well as new ones meant to come.
The previous "deck" editor from InkyBlackness reached its limits, so it was necessary to think of a brand new editor: HackEd.

This new editor, in its initial v1.0.0 release, essentially copies the structure of the previous "deck" package from InkyBlackness. It allows for basic fan-mission editing. Though, the new project was also done with the following goals:

  • Much better UI/UX - This editor now supports Undo/Redo, as well as better UI-controls.
  • Integrate findings of the source release - Although hardly anything of this noticeable in this first release, the engine can do way more than what was originally reverse-engineered.
  • Support for future extensions to engines - With the begin of fan-based engine ports (e.g. Shockolate), as well as the upcoming "Source Port" from NDS, there will be extensions made that would have been tricky in the old editor.

As for the original plan, this release now contains the "bare minimum" that I had planned for the first public release. Originally I thought NDS would release the source port in September (or later), but they told me a different schedule. So, as a result the editor now is released on its own and is meant to be included in a later update of the source port. This should give us also some time to properly define how modding support is meant to be done.

Here's a 4K screenshot, showing all the current editor windows (Yes, an option exists to scale the UI to 4K - this screenshot shows the unscaled version to fit all the windows).


Next up: a short break ;) and then working on the list of requests I keep getting from 3RD, as well as the consolidation of modding support with the source port.
Acknowledged by 2 members: voodoo47, 3RDplayer
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