🔒 SS2 Source Code

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voodoo47Quote
again, this doesn't require a source port, just a mod/fan mission.
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JDoranQuote

Quote by voodoo47:
again, this doesn't require a source port, just a mod/fan mission.

Oh, fair enough. I was thinking it might require a source port so that people could change the game's various systems, things like adding group based A.I. for the soldiers, a more detailed system of pathfinding/nodes so the soldiers could decide when to crouch and peer over or around cover, etc
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voodoo47Quote
you could need additional functionality for better AI - but I'm guessing you could accomplish that by using custom scripts as well.
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OlfredQuote

Quote by voodoo47:
I might dig through the obj fix topic later, but oof, it's 77 pages.
Just found it. I was on my smartphone with mobile data. And that is slow and actually doing something productive on a smartphone is just sluggish.
Acknowledged by: voodoo47
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icemannQuote
Porting over some of SS1's features would be possible this way. Like bringing over sensearound, jet boots etc etc.

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