🔒 SS2 Source Code

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edxQuote
Some tweets from Stephen Kick concerning the SS2 source code and future plans to release it:

https://twitter.com/pripyatbeast/status/1042674927793401856
When asked if SS2 will get the same treatment as SS1 with the Source Port:

This is the plan - we love the work that the NewDark team has done but as they've decided to stay anonymous we'll have to take things into our own hands to update SS2 moving forward.

https://twitter.com/pripyatbeast/status/1043191310939607041
When asked if that means he managed to track down SS2 source code:

Yes, it took a long time but we seem to have the complete source.

https://twitter.com/pripyatbeast/status/1043311190049312768
When asked where did he find the source code if they plan to release it open source:
I can't disclose that right now - but we do plan on releasing the code like we did with Shock 1

https://twitter.com/pripyatbeast/status/1042823964542660608
When asked "That's a bummer. The issue is that they don't want to share their fork's source, correct? Have they given a reason as to why they won't? Would a GPL release of the 2010 leak help?"

That's what I'm guessing. We are planning to release the code publicly as we have with Shock 1.
Acknowledged by: Da9L
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voodoo47Quote
interesting - I'd guess they tracked down the copy that has been handed over to EA/Eidos by an ex-dev circa 2010? I need to re-read the TTLG topic.

anyway, on one hand, a public release of the original SS2 source code is undeniably a good thing, but on the other hand, switching the GOG/steam build to their own fork means going back to 2012 as far as fixes and mod compatibility go.
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KolyaQuote
:awesome: Whoo! I hope it gets a GPL release.
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RoSoDudeQuote

Quote by voodoo47:
interesting - I'd guess they tracked down the copy that has been handed over to EA/Eidos by an ex-dev circa 2010? I need to re-read the TTLG topic.

anyway, on one hand, a public release of the original SS2 source code is undeniably a good thing, but on the other hand, switching the GOG/steam build to their own fork means going back to 2012 as far as fixes and mod compatibility goes.

This is what I'm worried about -- what will be the status of mods like SCP, exactly? Will it simply entail that the game be manually patched with SS2Tool again? Not much of an upgrade for most users then, I'd think.
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voodoo47Quote
I don't think it really changes anything - people who don't care about mods will stick with the official build, and the rest will have to use the tool to patch up to the latest NewDark just like they do now, and did since the beginning of time. the official build will also most likely have native linux and mac versions, and fixed multiplayer, and that's not a bad thing.

next to zero chance of SHTUP/SCP being available semi-officially on steam or GOG like Deus Ex Revision though, as those are NewDark exclusive, and probably always will be. pre-NewDark mods like SHTUP beta6, Rebirth 02 (or maybe even 03) will most likely work, as long as the resource loader is kept intact.

so to make it short, this is good news for people who wanted a native linux and mac version and fixed MP, and bad news for people who wanted mods on steam. as always, you can't have it all.
Acknowledged by: RoSoDude
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