🔒 SS2 Source Code
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26. September 2018, 10:07:20
Built in mod and FM support inside the actual game itself would be about the only thing I'd like. Yes I know we have the excellent loader, but something in-game be nicer. More a want than a need though.#10
26. September 2018, 10:40:27
I actually like them being external. keeps things fast and clean (and because the source code for both loaders is public, it's possible to tweak and modify them without having to touch the main executable).#11
26. September 2018, 10:43:09
My absolute dream would be to have non hard scripted bone structures for animations. That would really open up some possibilites.#12
Oh, and there is that nasty bug in NewDark which couses trouble on 3d sorting models with transparency, IIRC.
26. September 2018, 10:57:01
it's more of a feature I believe, if you mean transparent hollow objects (the wormskin armor), and combo objects with both solid and transparent parts (trees).#13
26. September 2018, 13:25:48
Ah no, I've meant when you have several world objects, it doesn't always render right. #14
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