🔒 SS2 Source Code
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26. September 2018, 17:21:29
again, this doesn't require a source port, just a mod/fan mission.#20
26. September 2018, 18:14:21
#21
Quote by voodoo47:
again, this doesn't require a source port, just a mod/fan mission.
Oh, fair enough. I was thinking it might require a source port so that people could change the game's various systems, things like adding group based A.I. for the soldiers, a more detailed system of pathfinding/nodes so the soldiers could decide when to crouch and peer over or around cover, etc
26. September 2018, 18:38:23
you could need additional functionality for better AI - but I'm guessing you could accomplish that by using custom scripts as well.#22
26. September 2018, 22:44:47
#23
Quote by voodoo47:
Just found it. I was on my smartphone with mobile data. And that is slow and actually doing something productive on a smartphone is just sluggish.I might dig through the obj fix topic later, but oof, it's 77 pages.
Acknowledged by: voodoo47
27. September 2018, 02:46:15
Porting over some of SS1's features would be possible this way. Like bringing over sensearound, jet boots etc etc.#24
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