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SS2 list of broken and lowpoly objects that need fixing
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SS2 list of broken and lowpoly objects that need fixing
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66496d84c7b18
Olfred
#576
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17. June 2014, 18:12:53
66496d84c7b90
It's not meant to be a broken locker.
The "b" at the end was simply for "bbox". Because that version had a custom bbox.
66496d84c7cc2
ZylonBane
#577
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17. June 2014, 18:38:29
66496d84c7d45
Ah! There's an actual lockerb model used in the game.
66496d84c7e97
Olfred
#578
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17. June 2014, 19:50:24
66496d84c7f03
Yeah, figured that now.
Maybe I have to check beforehand, or make a more leading name in the future.
66496d84c7fcd
ZylonBane
#579
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17. June 2014, 21:09:23
66496d84c8027
So, what's the difference between locker and lockerb?
66496d84c811c
Olfred
#580
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17. June 2014, 22:49:15
66496d84c8177
from the first zip with the locker. locker had a bounding box which was like the original model, and lockerb had a smaller bounding box.
But I changed it in the latest model now.
Looking at the original lockerb. I could make the locker bbox on par with them, that do you guys think about that?
66496d84c8264
ZylonBane
#581
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18. June 2014, 12:34:16
66496d84c82b7
It would be handy to have lockerb not just be a floating face, but any updated model would have to precisely match the face alignment of the original (incredibly stupid on Irrational's part that they created these two models so differently, but we're stuck with it).
Finally checked out the hydro ramps. Look good, adding.
66496d84c8358
Olfred
#582
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18. June 2014, 13:22:45
66496d84c83a4
So you want the lockerb to be the same size as locker?
Any other changes on it?
66496d84c847f
ZylonBane
#583
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18. June 2014, 13:35:30
66496d84c84cb
No changes, identical other than having red instead of green lights. And the alignment of course. Since the original is a bare floating front face, it's been positioned
very
carefully in the original game, floating just a few tenths of game units off the terrain. So any shift would be quite visible.
66496d84c8624
System Shocked
#584
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18. June 2014, 15:45:13
66496d84c8676
I originally posted this in the "SS2 Glitches & The Unlike" thread a few days ago and then came to realize that it should have been posted here.
Similar to a previously reported issue:
1. For this model of machinery
http://i.imgur.com/8QL9KBd.jpg
the 4 flashing circular lights and the data script on the upper unit and the 2 blinking rectangular LEDs on the lower unit, all float out in front of it
http://i.imgur.com/jVSi8Qs.jpg
2. Also, the numbers printed on the upper unit are backwards. See first screenshot.
PLAYER POS: -77.3301 -48.3058 -20.9876
66496d84c8796
voodoo47
#585
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18. June 2014, 17:21:56
66496d84c87e4
yeah, forgot to add it;
Wide Machinery (-100) mach_w.bin [decals floating off the model, texture with numbers and letters inverted]
66496d84c894e
System Shocked
#586
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18. June 2014, 21:41:46
66496d84c89a0
In the Rickenbacker morgue (and elsewhere)
http://i.imgur.com/euTmqSH.jpg
the square green LED at the feet-end of the body bag
http://i.imgur.com/Xg5epcw.jpg
doesn't contact its surface
http://i.imgur.com/H1DptzJ.jpg
and
http://i.imgur.com/SCZCuUd.png
Not sure if this body bag is an original SS2 asset or is part of a mod that I'm using.
PLAYER POS: -74.4341 27.7071 99.0127
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Last Edit: 18. June 2014, 23:10:59 by System Shocked
»
66496d84c8a3b
voodoo47
#587
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18. June 2014, 21:45:48
66496d84c8a89
indeed. bodyb.bin (-3073).
66496d84c8b1c
Olfred
#588
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19. June 2014, 18:22:46
66496d84c8b71
Why is there even a green glowing thing on a dead body bag in the first place?
66496d84c8c07
Primitive Primate
#589
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19. June 2014, 18:31:43
66496d84c8c54
So they know if a bag is hosting a body or not. Just my two cents...
66496d84c8cfe
voodoo47
#590
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19. June 2014, 18:36:28
66496d84c8d54
it's a futuristic, "smart" body bag, probably has some system that keeps the body cooled or something similar. the green light is probably an indicator that shows whether this system works properly.
66496d84c8e7a
Primitive Primate
#591
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19. June 2014, 18:38:07
66496d84c8ecf
Letting us know if the corpse is dead or not
66496d84c8fa7
ZylonBane
#592
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19. June 2014, 18:38:46
66496d84c8ffa
Because
technology
.
If I had to make up an explanation, I'd say it's part of an asset tracking system, and/or a life systems monitor to make sure the person in the body bag is actually dead.
66496d84c909a
voodoo47
#593
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19. June 2014, 18:39:38
66496d84c90ef
or just a futuristic corpse tag.
66496d84c918f
ZylonBane
#594
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19. June 2014, 18:53:55
66496d84c91df
Internet of things!
66496d84c9292
System Shocked
#595
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19. June 2014, 18:54:14
66496d84c92df
Yeah, confirmation that the body has been examined, tagged, inventoried and entered into the HR personnel data system.
It'd be cool if there was a monitor in the morgue displaying a data input screen for a deceased crew member.
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Last Edit: 19. June 2014, 21:36:40 by System Shocked
»
66496d84c9376
Primitive Primate
#596
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19. June 2014, 18:57:38
66496d84c93c1
Funny how there currently isn't a model of the body bag done in Rebirth
66496d84c9449
voodoo47
#597
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19. June 2014, 19:02:35
66496d84c9497
it wouldn't be too much different.
66496d84c954b
Primitive Primate
#598
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19. June 2014, 19:05:22
66496d84c95a2
True
66496d84c999e
ZylonBane
#599
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19. June 2014, 19:08:15
66496d84c9a12
Quote by Primitive Primate:
Funny how there currently isn't a model of the body bag done in Rebirth
Rebirth is a collection of AI models.
The body bag is not an AI model.
Funny DENIED.
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SS2 list of broken and lowpoly objects that need fixing
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