SS2 list of broken and lowpoly objects that need fixing
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19. June 2014, 22:47:39
they would sort of be better off remade from scratch. someday.#611
19. June 2014, 22:50:32
As it turns out, NewDark doesn't handle Z-sorting in certain situations quite as well as Old Dark (specifically, the Thief 2 version of the renderer that NewDark seems to be based on, vs the older T1/SS2 renderer). This causes the railings with glass in SS2 to sometimes not sort correctly where they meet at the corners (the transparent glass means they can't use the hardware Z buffer).#612
Here's a meeting of railings in NewDark:
https://www.youtube.com/watch?v=Va3XO7yaTU8
And here it is in the original engine:
https://www.youtube.com/watch?v=U5_tW-AS93I
The proposed fix is to delete the glass from the railing models so they don't have to be Z-sorted, then implement the glass as separate attached objects. This would be a lot of work for everybody.
19. June 2014, 23:03:17
Can you tell me which map and location that area is?#613
Or the non - ID of the items so I can jump there?
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