66494f7f58c66

66494f7f593ad
1 Guest is here.
 

66494f7f59b0avoodoo47

66494f7f59b72
now this time, you are just pulling his leg - you guys should stop bashing heads and shake hands instead.
66494f7f59f94
voodoo47 was referring to the attached model, not the picture.

I have updated the locker model and created a lockerb as requested
(weren't able to test lockerb as I just couldn't find it in the list and didn't had the id, but should be good)

Then there are the conduit parts which should be properly lying on the floor now.

some other models in the third zip

fourth zip is the flipped target for the target flipping.
(When you create something like a minimod for it I would suggest going with another filename than target.bin as that could fuck up other mods or FMs)

66494f7f5a2d2Primitive Primate

66494f7f5a333
voodoo47 was referring to the attached model, not the picture.
Ah

66494f7f5a48fvoodoo47

66494f7f5a4f1
the conduits won't floor properly in Shocked, but collide with ground properly ingame (slightly confused by this, looks like the object dimensions are used for editor flooring, not the physics box), so I'd say they are ready to go.

target2 not working as intended for some reason - while orientation is ok, the hinge has moved into the center of the object, so instead of falling on its back, it just turns in the air. this might be an engine limitation, and as I really have no time to investigate, I'd say let's leave it alone for now - it's not worth investing any real effort anyway.

bodybag and wide machinery ready to go as far as I can see.


ZB is the locker guy, so locker_v3 will have to wait for him.
« Last Edit: 19. June 2014, 20:54:55 by voodoo47 »

66494f7f5a681ZylonBane

66494f7f5a6d6
I'm almost afraid to mention the glass railings issue we've been discussing.

66494f7f5a791Primitive Primate

66494f7f5a844
ZB is about to come out of the closet locker? I'm standing behind you whatever you choose buddy.

66494f7f5a8f5ZylonBane

66494f7f5a944
Could you be, like, 25% less stupid? Thanks.

66494f7f5a9ecvoodoo47

66494f7f5aa39
no idea how difficult and time consuming would that be - there are quite a few railing models in the game, and I don't think this is a critical issue. they are good enough for now.

66494f7f5acf8Primitive Primate

66494f7f5ad50
Could you be, like, 25% less stupid? Thanks.
Sorry. Honestly.

66494f7f5aed6voodoo47

66494f7f5af2f
they would sort of be better off remade from scratch. someday.

66494f7f5b0a4ZylonBane

66494f7f5b0fb
As it turns out, NewDark doesn't handle Z-sorting in certain situations quite as well as Old Dark (specifically, the Thief 2 version of the renderer that NewDark seems to be based on, vs the older T1/SS2 renderer). This causes the railings with glass in SS2 to sometimes not sort correctly where they meet at the corners (the transparent glass means they can't use the hardware Z buffer).

Here's a meeting of railings in NewDark:
https://www.youtube.com/watch?v=Va3XO7yaTU8

And here it is in the original engine:
https://www.youtube.com/watch?v=U5_tW-AS93I

The proposed fix is to delete the glass from the railing models so they don't have to be Z-sorted, then implement the glass as separate attached objects. This would be a lot of work for everybody.
66494f7f5b1f7
Can you tell me which map and location that area is?
Or the non - ID of the items so I can jump there?

66494f7f5b373ZylonBane

66494f7f5b3c1
But it happens pretty much everywhere that the glass railings meet.
66494f7f5b4ab
Can you somehow read all the locations of the railings out of a mis file, or do you have to look everything up inside ShockEd?

66494f7f5b532ZylonBane

66494f7f5b65e
But you can't output that information in a file, or get a list of objects, right?

66494f7f5b722ZylonBane

66494f7f5b772
Actually yeah, sort of. You can highlight the base object type in the hierarchy, then hit the Export button, which will create a text file with all the information on every instance of that object and its descendants.
66494f7f5b904
I see
so it would be kinda easy to create the dml files

Just takes a bit of time.

66494f7f5b994ZylonBane

66494f7f5b9e7
Unless DML files can create new objects, this is not a DML thing.
66494f7f5bae6
Oh, yeah, there was that thing...
I'm not really into the dml stuff and always forget what they are capable of and what not.
66494f7f5bbe3
Ok, new Idea.

I make the rails obj models into meshes.
Then attach the glas with MeshAttach.

Would that be possible?

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
I fear that the God within the machine is no longer there.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66494f7f5bd2e