Navigation
Options
Post Reply
Username:
Verification:
Subject:
Message: [quote author=Kolya link=msg=46 date=1108077754] Tags: [tag]°gamesys[/tag] [tag]°mis[/tag] [tag]°string[/tag] [tag]°texture[/tag] [tag]°sound[/tag] [tag]°object[/tag] [tag]°SS2[/tag] [tag]°obsolete[/tag] [size=4][b][color=#ff0000]A newer version is available: [url=https://www.systemshock.org/index.php?topic=9111]Shock Community patch[/url][/color][/b][/size] This is Straylight's [b]Anomalies, Discrepancies and outright Bugs[/b] mod - the most thorough attempt on gameplay-adjustment for System Shock 2. (As discussed on TTLG [url=http://www.ttlg.com/forums/showthread.php?s=&threadid=9964]first here[/url] and then [url=http://www.ttlg.com/forums/showthread.php?t=102711]here[/url]. Then the [url=http://www.ttlg.com/forums/showthread.php?t=126755]v030 release[/url].) It fixes and rebalances a huge number of anomalies, discrepancies and bugs, all while staying true to the developers intentions. This is simply the closest thing you will come to a second patch for SS2 after the [url=https://www.systemshock.org/index.php/topic,12.0.html]official patch[/url]. ADaoB was made by Straylight up to version 0.2.2 and is currently maintained by Kolya, Nameless Voice and Miracle.Freak. [color=#ffcc00]Known Issues[/color] - [b]You will need to start a new game after installing this mod[/b] if you were previously playing the original game or a version of ADaOB earlier than 0.2.8. If you do not, then you will encounter serious problems (the most obvious of which being that med hypos will stop working). - [img]https://www.systemshock.org/forumpics/deutsch.gif[/img] ADaoB enthält modifizierte englische Texte, die auch in einem deutschen SS2 Spiel erscheinen. Das kann vermieden werden, indem der Ordner "strings" aus dem Archiv (ADaOB-v030.7z) gelöscht wird, bevor ADaoB dem Spiel hinzugefügt wird. Wir arbeiten an einer besseren Lösung, voraussichtlich eine Übersetzung von ADaoBs Text-Änderungen. [color=#ffcc00]Changelog[/color] - 0.3.0: - Inclusion of [url=https://www.systemshock.org/index.php/topic,1266.0.html]SHE[/url][url=http://www.ttlg.com/forums/showthread.php?t=124592]MP[/url] high resolution terrain textures (mostly screens and other tech displays) - Fixed light switch in Med/Sci corridor over training stations - Med/Sci armoury note is now correctly ticked off - Added shields on shuttle ports on the training stations and in the Command deck shuttle bays - Added targets to the shooting range on Ops - Added ceiling glass to a room in Rec that previously opened out into space - Realigned many textures and fixed many object placements - Re-added a small number of French-Epstein devices and Auto-repair units on Impossible difficulty - "Plasma" pistol changed back to laser pistol. Significantly decreased degrade rate for non-overcharge shots - Auto-repair units and French-Epstein devices can now be recycled (for 20 nanites) - Hazard suit now makes you completely immune to toxins from worm piles - Removed ejecting casings from blast turrets because they looked too strange - Shrank physics model on a Rickenbacker turret that was very hard to walk past before - Fixed the hole between the pipes in Rickenbacker Pod 2 where you could easily fall to your death - Localised Pyrokinesis now deals 1 damage / 400ms instead of 5 damage / 2000ms - Replaced elevator music with high-quality full-length version from SS1 - Various minor tweaks - 0.2.9: - fixed level transition crash bug (after using psi pull) - fixed exploit that allows leaning through MedSci sub-armoury door - broken shotgun ammo moved to hybrid inventory (so you don't have to drop your gun when your inv. is full) - removed med hypo caps (correct healing while being hurt) - previously added grenade casings for turrets disabled due to an irredeemable bug - added crystal shard "singing" - 0.2.8: - the pistol's slide barrel joints have been reversed to achieve a smooth slide animation - An accordingly fixed but otherwise original pistol has been added to the mod - ejected casings that don't disappear immediately for most guns implemented - fixed a bug where player would spill casings while hacked turret was firing by moving the pistol casings up in the projectile hierarchy - player's weapon becomes invisibile when using Psi Invisibilty - Psi Burnout no longer wastes your psi points when you have that anti-burnout trait - fix to stop the security system breaking and security cameras being permanently offline if you hack security, save, and reload - Ice picks have been reset to their original number to allow melee only players to finish the game - fixed a game breaking bug that occurs when hacking the replicator on Command before SHODAN uploads the schematics - fixed non-glowing laser rapier (1011) on hydro2.mis - fixed invisible monkey corpse (183) on medsci2.mis issue that occured while using Rebirth - cheating by using training machines' undo feature is no longer possible For previous changes see the changelog (also included with the mod) :awesome: [/quote]
Back to topic
Legal stuff