Navigation
Options
Post Reply
Username:
Verification:
Subject:
Message: [quote author=tetracycloide link=msg=911 date=1173984688] outright bugs, not many but a few: -psi pull skill not working on all objects (already listed in the notes) -occasionally photonic redirection doesn't work properly (minor) -some psi skills have maximum effect levels below the maximum psi level when you include hypo, overcharge, and armor buffs. i'm not sure if this is technically a 'bug' but when you're playing as a psi only character it really feels like one. rebalances, however, are wide open. psi is an extremely expensive tree, especially on impossible, but the returns at high levels of psi are small compared to similar module investments in other trees: -not as versatile against multiple enemy types as other weapon types (this is the main one) -remote electron tampering is almost totally useless even at extremely high psi levels -my idea for changing this would be to have psi attributes effect the range and duration of the effect and have the hacking ability be based on the actual hacking stat -the psi ability that replaces the recycler offers negative returns vs. the real thing on impossible for most items once you factor in the costs of psi hypos -anit radiation and toxin skills are economically infeasible given the number of toxin and radiation sources vs. the early accessibility of the rad suit and the number of anti toxin and rad hypos -psi amp melee weapon is weaker than the crystal shard in spite of being more expensive module wise to access (i think, i could be wrong on this i don't have the numbers in front of me) given that i play as a primarily psi character and never on anything but impossible difficulty i am more than willing to admit i'm biased but at least some of these are valid points right? [/quote]
Back to topic
Legal stuff