💡 SS1 weapons and ammo stats

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KolyaQuote

Lead Pipe

All TriOptimum security personnel are trained in the use of clubs, pipes and similar instruments.

Ammo:n/a
  
Damage Per Hit15
Armor Penetration40
Offense Value3
Attack TypeMelee

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/lead_pipe_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/lead_pipe.png

TS-04 Laser Rapier

This energized lance projects a monofilament thread that is suspended in a contained energy field. Upon contact, the thread slices through organic and synthetic materials, permanently disabling most creatures and robots. The rapier is usually carried only by senior security officers and military commanders.

Ammo:n/a
  
Damage Per Hit200
Armor Penetration80
Offense Value5
Attack TypeMelee Energy

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/laser_rapier_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/laser_rapier.png

ML-41 Minipistol

Designed primarily as a defensive weapon, this minipistol is standard issue for TriOptimum executives.

Ammo: 

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/MLStandardRounds.gif
20 Standard rounds (poor stopping power, moderate accuracy)

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/MLTeflonCoatedRounds.gif
20 Teflon-Coated Rounds (enhanced armor penetration)
  
OperationSemi-automatic
Damage Per HitStandard - 20; Teflon - 30
Armor PenetrationStandard - 20; Teflon - 30
Offense ValueStandard - 2; Teflon - 3
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/mini_pistol_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/mini_pistol.png

SV-23 Dart Pistol

This gun provides excellent control of laboratory animals, delivering an explosive bite or a paralyzing neurotoxin.

Ammo: 

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/SVNeedleDarts.gif
15 Needle packs (micro-explosives embedded in needle housing)

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/SVTranqDarts.gif
15 Tranq needles (paralyzing neurotoxin in needle housing)
  
OperationSemi-automatic
Damage Per HitNeedle - 15; Tranq - 5
Armor PenetrationNeedle - 6; Tranq - 0
Offense ValueNeedle - 2; Tranq - 3
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/dart_pistol_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/dart_pistol.png

Magnum 2100

Standard issue for TriOptimum security officers, this pistol is a preferred offensive tool in confined spaces. Rounds are designed for high damage.

Ammo: 

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/HollowTip2100Clip.gif
12 Hollow-tip rounds (fragment inside soft targets)

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/HeavySlug2100Clip.gif
12 Heavy slug rounds (high-density osmium slug)
  
OperationSemi-automatic
Damage Per HitHollow - 60; Heavy - 85
Armor PenetrationHollow - 30; Heavy - 25
Offense ValueHollow - 4; Heavy - 5
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/magnum_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/magnum.png

AM-27 Flechette

Favored among TriOptimum security officers, this 6mm submachine gun fires needle-like ammunition.

Ammo: 

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/AMHornetClip.gif
60 Hornets (sharp, single-body pellets)

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/AMSplinterClip.gif
60 Splinters (multi-part slugs that splinter inside soft targets)
  
OperationAutomatic
Damage Per HitHornet - 10; Splinter - 22
Armor PenetrationHornet - 35; Splinter - 32
Offense ValueHornet - 2; Splinter - 3
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/flechette_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/flechette.png

RF-07 Skorpion

The RF-07 is a 9mm submachine gun similar to the flechette, but larger, with heavier ammunition. This is the most powerful weapon in the standard TriOptimum security arsenal.

Ammo: 

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/RFSlagClip.gif
50 Slags (heavy, super-heated slugs)

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/RFLargeSlagClip.gif
100 Large Slag Clips (slag rounds in a larger magazine)
  
OperationAutomatic
Damage Per Hit35
Armor Penetration40
Offense Value2
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/skorpion_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/skorpion.png

MARK III Assault Rifle

This full-sized combat rifle is based on the 2064 Interlocutor KR-5.

Ammo: 

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/Mark3MagnesiumTipShells.gif
10 Magnesium tips (caseless, caustic slug that maximizes wound damage)

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/Mark3PenetratorShells.gif
8 Penetrators (high-power rounds that can penetrate 20mm steel armor)
  
OperationSemi-automatic
Damage Per HitMagnesium - 75; Penetrator - 160
Armor PenetrationMagnesium - 50; Penetrator - 70
Offense ValueMagnesium - 4; Penetrator - 5
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/assault_rifle_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/assault_rifle.png

DC-05 Riot Gun

For riot situations, this weapon provides maximum knock-back with minimal damage (recommended for neutralizing less-dangerous targets).

Ammo: 

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/DCRubberSlugs.gif
20 Rubber slugs
  
OperationManual repeating, pump action
Damage Per Hit6
Armor Penetration0
Offense Value2
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/riot_gun_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/riot_gun.png

MM-76 Accelerator Rail Gun

This heavy assault weapon propels a grenade-like projectile that explodes on contact and is capable of penetrating heavy armor.

Ammo: 

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/MMRailClip.gif
12-count Rail gun clip (heavy armor penetration and fragmentation damage)
  
OperationSemi-automatic, slow projectile
Damage Per Hit200
Armor Penetration35
Offense Value6
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/rail_gun_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/rail_gun.png

SB-20 Mag-Pulse Rifle

The intense electromagnetic bursts from this rifle damage any shielded circuitry. It is the recommended means of deactivating malfunctioning combat robots.

Ammo: 

Image: https://www.systemshock.org/forumpics/SS1-stats/ammo/SBMagPulseCart.gif
25-count Mag-Pulse Cartridge
  
OperationSemi-automatic, slow projectile
Damage Per Hit45
Armor Penetration100
Offense Value4
Attack TypeMagnetic

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/mag-pulse_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/mag-pulse.png

Sparqbeam Sidearm

Although meant as a personal defense device, the sparqbeam generates a respectable offensive blast at higher settings. Note: A single blast desintegrates corpses while contained items fall on the floor. (Tip by Kyur)

Ammo:Internal Energy
  
OperationElectron Burst
Damage Per BlastLow - 6; High - 36; Overload - 60
Energy Usage Per BlastLow - 2V; High - 8V; Overload - 24V
Armor Penetration25
Offense Value3
Attack TypeEnergy Beam

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/sparq_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/sparq.png

DH-07 Stun Gun

This gun throws a weak plasma projectile at a target, discharging an arc that registers 10 kV to stun living creatures and damage cyborgs.

Ammo:Internal Energy
  
OperationLow intensity, concentric energy burst
Damage Per BlastLow - 2; High - 15
Energy Usage Per BlastLow - 3V; High - 30V
Armor Penetration0
Offense Value3
Attack TypeProjectile Energy Beam

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/stun_gun_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/stun_gun.png

ER-90 Blaster

This new laser weapon fires a pulse of high-energy ultraviolet light. The built-in liquid nitrogen cooling system allows for high-intensity damage.

Ammo:Internal Energy
  
OperationSingle-pulse ultraviolet ray
Damage Per BlastLow - 12; High - 70; Overload - 115
Energy Usage Per BlastLow - 3V; High - 15V; Overload - 50V
Armor Penetration25
Offense Value4
Attack TypeEnergy Beam

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/blaster_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/blaster.png

RW-45 Ion Rifle

Prototypes of this advanced energy beam gun evolved from late-model beam sidearms. It delivers a powerful stream of ionic particles with more force than normal blaster guns.

Ammo:Internal Energy
  
OperationParticle beam burst
Damage Per BlastLow - 18; High - 108; Overload - 180
Energy Usage Per BlastLow - 5V; High - 30V; Overload - 100V
Armor Penetration35
Offense Value6
Attack TypeEnergy Beam

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/ion_rifle_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/ion_rifle.png

LG-XX Plasma Rifle

No description available.

Ammo:Internal Energy
  
OperationRefracting plasma projectile
Damage Per BlastLow - 35; High - 350
Energy Usage Per BlastLow - 13V; High - 130V
Armor Penetration0
Offense Value3
Attack TypeProjectile Energy Beam

Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/plasma_rifle_icon.png


Image: https://www.systemshock.org/forumpics/SS1-stats/weapons/plasma_rifle.png

Information taken from the ICE Breaker.
Thanks to Karen for writing it all down in the first place, to ZylonBane for more & better images and to myself for re-coding.

Also see: System Shock 1 - Weapon Effectiveness
66331132aa5e0
EnchantermonQuote
If she never responds, you could always say the info was taken from the ICE Breaker, as I believe that's where she obtained hers. Of course, you'd have to do without the pictures, but it's better than nothing.
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KolyaQuote
Well I only mailed her today, so we'll see about that.
66331132aa750
EnchantermonQuote
Understood, that was simply a "just in case" thing.
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ZylonBaneQuote
Replacing the weapon pictures would actually be a good thing, since these all appear to have been dithered down to a web-safe palette.

Adding the HUD icons would be a cool improvement too.
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