664521a2438ae

664521a243d78
1 Guest is here.
 

Topic: DMM - Dark engine Mod Manager
Page: « 1 ... 3 [4]
Read 137927 times  

664521a2442a6voodoo47

664521a244315
only seems to fix the confirm changes dialog window?
664521a2445e8
CRF files should be denoted as 'Other'. Works on my machine or smth. What's the minimal example?

664521a2446c0voodoo47

664521a24470f
nope, still unrecognized, still can't resize columns (can doubleclick the borders to shrink to min but that is the only action that works), button still says launch and exit instead of exit and launch, "engine" still in lowercase.
[norecog.jpg expired]
« Last Edit: 07. March 2024, 13:01:18 by voodoo47 »
664521a24490a
Oh, I tested with a mod with other stuff in it. And I wrote "cgf" instead of "crf". Yeah, no editing for me at 10 PM....
Better: https://github.com/pshjt/dmm/actions/runs/8194394885

Apart from that: I don't remember talking about anything else. But I will take a look. Column resizing for example was always specifically disabled. Being able to use double-click is just an oversight. Throwing away all the resize code and replacing it with a min-size check is probably for the better, but it's still ugly.

I like all the file system stuff that the GUI framework provides, but stateful GUIs are such a pain in the ass...
« Last Edit: 07. March 2024, 20:49:28 by Marvin »

664521a2449f8voodoo47

664521a244a51
that takes care of the crfs not being recognized, thanks. I don't mind resizing being disabled, as long as it's disabled completely, meaning no column shrink when the divider is doubleclicked. the rest;

- the Launch game & exit button, technically this should be Exit and Launch game.
- "engine" not being capitalized in the title bar looks strange.

aand that should wrap v1.1.2 I think.


and someday, one day maybe - mod descriptions upon mouse cursor hover.
664521a244b74
- button already fixed on the branch. Just a different action (action runs for every single commit, just check the PR for up-to-date version)
- I'm not changing the naming yet again.

Wrt new features: I'd wait and see what Nightdive cooks up with the remaster. Hopefully, they have a manager that's ready to add to any install.

664521a244c87voodoo47

664521a244cd9
github's ability to hide the download links never ceases to amaze me. ah, there we go, https://github.com/pshjt/dmm/actions/workflows/dmm_build.yml

the latest download (Commit 6674dfb) seems to have reverted the changes though? crfs not recognized again. eeeh, I'll just wait until you post the official release.

664521a245002ZylonBane

664521a245090
- I'm not changing the naming yet again.
Nobody's asking for the name to be changed. It will still be DMM. "Engine" just needs to be capitalized. Having it lowercase looks like a mistake. We want people to have full trust in this thing.

664521a2452b9sarge945

664521a24530f
lowercase "e" makes it look like a Russian keygen
664521a245618
github's ability to hide the download links never ceases to amaze me. ah, there we go, https://github.com/pshjt/dmm/actions/workflows/dmm_build.yml

the latest download (Commit 6674dfb) seems to have reverted the changes though? crfs not recognized again. eeeh, I'll just wait until you post the official release.
Wrong PR? This is it: https://github.com/pshjt/dmm/pull/12/checks
664521a245778
https://github.com/pshjt/dmm/releases/tag/v1.1.1
At least you should not be blocked any longer, Unfortunately, Windows Defender flags this as a virus all of a sudden, so not sure how useful the app is atm. :-/

Will go for the rest at a later point. If someone knows how to tell MS that a program is not evil, let me know.

664521a245858voodoo47

664521a2458ac
throws a security confirmation at me, the previous wip builds did not do that. weird.

the c7e73c9 build has no security issues, and crfs are recognized, so if this cannot be resolved at the moment, I'll just use that. having the columns not completely locked is not a big deal.
« Last Edit: 10. March 2024, 20:31:45 by voodoo47 »

664521a245989voodoo47

664521a2459d7
miracle.flame pointed out something interesting - dmm.exe, when launched, will overwrite the movie_path in install.cfg to .\cutscenes+.\Data\cutscenes unless something else is specified in dmm.cfg (game.baseMoviePath, needs to be .\movies for Thief else there will be no cutscenes).

I'm guessing there is some reasoning behind this?

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
Sticky topic
1 Guest is here.
And a man in a sports jacket on the TV was saying something about the war.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664521a245afa