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Message: [quote author=RocketMan link=msg=127374 date=1554390705] Some very nice sounds indeed. However I have 1 criticism. Most sounds seem to have a very specific environmental effect applied to them. They sound like the are being fired in large open spaces. The gun shots for example have a "sustain" effect in the air that makes me think they are being fired in a valley or some place where reflections are present, to allow the sound to persist. Some areas of SS2 are very confined however so firing these weapons would sound at odds with the environment. I feel like the game engine itself and its EAX/OpenAl effects should be used instead to add body to these sounds when the environment calls for it. Firing a gun in a ventilation shaft or in a casino with carpets everywhere should not permit the kind of sound that's baked into these sound files. Also, most explosions I can recall from the game occur in parts of the spaceship where the environment is mostly made of metal. The explosion sounds have a "minerally" feel to them, as if they were blown up in a quarry, with silt and pebbles being heard afterward. I wonder what it would sound like if most of the debris was metallic? They do sound really nice though. Props for the quality and suitability to their respective weapons. [/quote]
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