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Topic Summary

Posted by: Deu sex
« on: 08. May 2022, 22:59:27 »

I feel like I should also post this here, to ensure compatibility with the Pistol Hybrid mod, since the new pistol sounds are significantly longer than the stock one and will make some shots not produce sound if fired by an hybrid, here is an arranged shorter version of the 3 possible normal pistol shots: https://mega.nz/file/Ls5mzbSC#MQwhSB9xQIR_zNpVmohM5FHtR2MyqN9bx7q8o6uuSKM
Posted by: sarge945
« on: 10. June 2021, 00:04:56 »

What the hell was a weapon replacement ever doing in a sound upgrade mod anyway? Agreed that the Discharge Rifle should be its own separate mod.

I'm pretty sure It's already it's own mod (https://www.systemshock.org/index.php?topic=7190) and so there's really no reason to bundle it at all.
Posted by: voodoo47
« on: 09. June 2021, 22:04:25 »

I'm guessing he wanted to do upgraded sounds for the modded rifle. still, an odd choice, no argument there.
Posted by: ZylonBane
« on: 09. June 2021, 20:55:33 »

What the hell was a weapon replacement ever doing in a sound upgrade mod anyway? Agreed that the Discharge Rifle should be its own separate mod.
Posted by: RoSoDude
« on: 09. June 2021, 16:02:11 »

Seems like you could just remove gamesys.dml from the mod. Doesn't look like a gameplay change anyway though.

It is a gameplay change; it makes the EMP Rifle shoot the Maintenance Droid electrical spark instead of an EMP blast. 6 Electricity damage, which gets a 4x multiplier on bots and cyborgs (1x on organics). Compare with 10 EMP damage originally, with 4x mult on bots, 2x mult on cyborgs, and 0x on everyone else. I don't see a good reason it shouldn't be a separate minimod, but Silversharp can do what he pleases of course.

If you delete DMM\Silversharp's Weapon Sounds V3\gamesys.dml after installing the mod, this change will not go into effect and you will have only the new sounds.
Posted by: Kolya
« on: 22. May 2021, 08:24:44 »

Seems like you could just remove gamesys.dml from the mod. Doesn't look like a gameplay change anyway though.
Posted by: sarge945
« on: 09. May 2021, 07:51:53 »

Any chance you can host a version with JUST the sound changes? I don't like gameplay changes in my sound mods generally.
Posted by: Galeb_G4M
« on: 26. April 2021, 10:37:43 »

Yeah, it doesn't work that well with localized versions, if it's needed, I can help with French and Russian.
I don't have any issue with it as I speak English, but I guess it can bother some other players.
Posted by: Marvin
« on: 25. April 2021, 15:21:53 »

Hey, if you'Re still working on this, could you make this more compatible with localized versions? Renaming the EMP rifle to "Discharge rifle" via DML directly takes precedence over *.str localizations and is therefore a global change. It would be nicer if you mapped the object type to a new one and exposed the description strings for it.
Posted by: Silversharp
« on: 08. October 2019, 02:32:42 »

It's been a while, thx guys for comments and criticism. Big chance I'm gonna be making V4 regarding your suggestions.
Posted by: voodoo47
« on: 15. August 2019, 05:53:09 »

popped back into the first post.
Posted by: Dan
« on: 15. August 2019, 05:42:27 »

You guys are fantastic, thank you very much!
Posted by: edx
« on: 15. August 2019, 01:45:45 »

I have a copy of it, reposting it from my backup:
Posted by: Kolya
« on: 14. August 2019, 22:05:17 »

Paging @Silversharp. Or do you still have it, @RocketMan?
Posted by: Dan
« on: 14. August 2019, 21:57:49 »

Any chance to download this archive somehow? The link seems to have expired.
Posted by: RocketMan
« on: 04. April 2019, 15:11:45 »

Some very nice sounds indeed.  However I have 1 criticism.

Most sounds seem to have a very specific environmental effect applied to them.  They sound like the are being fired in large open spaces.  The gun shots for example have a "sustain" effect in the air that makes me think they are being fired in a valley or some place where reflections are present, to allow the sound to persist.  Some areas of SS2 are very confined however so firing these weapons would sound at odds with the environment.  I feel like the game engine itself and its EAX/OpenAl effects should be used instead to add body to these sounds when the environment calls for it.  Firing a gun in a ventilation shaft or in a casino with carpets everywhere should not permit the kind of sound that's baked into these sound files.

Also, most explosions I can recall from the game occur in parts of the spaceship where the environment is mostly made of metal.  The explosion sounds have a "minerally" feel to them, as if they were blown up in a quarry, with silt and pebbles being heard afterward.  I wonder what it would sound like if most of the debris was metallic?

They do sound really nice though.  Props for the quality and suitability to their respective weapons.
Posted by: code371
« on: 03. April 2019, 21:54:06 »

The sounds are great! Thank you! Very immersive mod.
Posted by: LarkSS
« on: 02. April 2019, 23:00:57 »

I actually really like this mod - the first one imo that changes the weapon sounds in a way that resembles what it used to sound like.

I noticed that the stereo panning for the wrench swing was backward (right-to-left despite the actual swing being left-to-right), so I did a quick fix and adjusted their frequencies (swingwr1 and swingwr2) from 48KHz to 44KHz to match the other samples.

https://drive.google.com/open?id=1SqFuN1HMS-NnjLXvdh63G-E5n1AU5vby

The patch is simple enough that it could be merged with the base archive. Also, hello again strange bedfellows - 2013 I believe is when I was last around.
Posted by: Silversharp
« on: 12. November 2018, 09:12:50 »

Announcing Version 3 (FINAL)

ps. pls fix download counter (it was 25)
Posted by: Silversharp
« on: 02. November 2018, 16:19:54 »

Tags: °sound °SS2

Weapon Draw
Wrench
Talon M2A3 .45 Caliber Pistol
Shotgun
M-22 Assault Rifle
Apollo H4 Laser Pistol
TC-11 "Brick" Grenade Launcher
Dual-Circuit EMP Rifle
Fusion Cannon


Replacement sounds for above weapons, including different sounds for different ammo types.
 
Updated to Version 2

changes:
* added weapon draw sounds
* minor tweaks to ammo types sounds
* completely new Laser Pistol sound
* completely new EMP (Discharge) Rifle sound
* included Discharge Rifle (electric) replacing default EMP Rifle (Ball Lightning Rifle renamed to Discharge Rifle + new sound effects)
   (credit  goes to "Yankee Clipper" - original maker of "Ball Lightning Rifle" )


Updated to Version 3 (FINAL)
* Total 46 sounds modified
* Added new Wrench swing sound
* Polished Assault Rifle, Laser Pistol and Pistol sounds
* Added Fusion Cannon sound
* Redesigned Discharge Rifle sound
* New weapon jammed and broke sounds

https://www.youtube.com/watch?v=_i_4MUyZUR4
[Silversharp's Weapon Sounds V3.zip expired]
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