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Topic: SS2 Ball Lightning Rifle Read 10355 times  

66490edbcc169Yankee Clipper

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Tags: °weapon °dml °SS2

The Ball Lightning Rifle (BLR) mod is a modification of the EMP Rifle. While the EMP Rifle did EMP damage - affecting only mechanicals and half mechanicals, with this mod, the BLR does Electrical Damage, which in addition to mechs and half mechs, also affects humans and half humans. The BLR shares the EMP Rifle's weakness when it comes to the pure annelids (Reavers and spiders), in that it has no effect on them whatsoever. In addition, the BLR has no effect on SHODAN, which is one area where the EMP Rifle excels.

In addition to changing the damage type, this mod reduces the Maintenance level requirement. While the EMP Rifle had level 6 Maintenance requirement, the minimum Maintenance level has been reduced to 4 with the BLR.

The attached pics:
First up is the BLR mod loaded along with the R&R&R EMP Rifle mod. While the BLR mod changes the way the EMP Rifle works, the RRR mod does all of the work of making the rifle look great. The one in the screencap is their Rifle #3 along with LarkSS's materials addon.

Second is the BLR mod with the vanilla EMP Rifle. Uuugly!

Finally, a table from Prima's Strategy Guide showing the effects of different kinds of damage on the different kinds of monsters. Highlighted are the EMP and Electricity damages made relevant by this mod, as well as the Energy type, which is used by the Laser Pistol and Laser Rapier.
« Last Edit: 14. June 2015, 17:58:29 by Yankee Clipper »

66490edbcc446voodoo47

Re: Ball Lightning Rifle
66490edbcc4a6
added tags. also, consider changing the name - "ball" is kind of.. lame? try spherical discharge energy rifle or some similar shocky mumbo-jumbo thing.

btw, good job with making this a dml mod, meaning it's compatible with anything out there.
Re: Ball Lightning Rifle
66490edbcc62a
Nice. If you really wanna change the name I suggest The Yankee Nutcracker. :awesome:

66490edbcc94bmiracle.flame

Re: Ball Lightning Rifle
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"ball" is kind of.. lame?"

Guľový blesk je lamerina?

English:
As me and voodoo are both the same nationality I have pronounced the same meaning in our language which is very commonly used and not considered lame. Just as ball lightning is normal and serious expression I came accross many times.

66490edbcca62voodoo47

Re: Ball Lightning Rifle
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I know, but it still sounds kind of.. non shocky.

66490edbccbb7miracle.flame

Re: Ball Lightning Rifle
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*aims ball lightning rifle at voodoo*
say that again pal and you will listen to the sound and feeling

66490edbccd1eYankee Clipper

Re: Ball Lightning Rifle
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Thanks for adding the tags.  :thumb: However, the Ball Lightning Rifle it will remain!  :D

The discharge looks like ball lightning. It even has its own Wikipedia entry (Ball lightning, that is; not the BLR):
https://en.wikipedia.org/wiki/Ball_lightning

66490edbcce6dOmegaDEATH

Re: Ball Lightning Rifle
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https://www.youtube.com/watch?v=e-PUjaG__9w
any of you guys actually pass science class? it's a mass of light caused by electrostatic flow.
« Last Edit: 19. November 2014, 11:56:06 by OmegaDeath »

66490edbccf71miracle.flame

Re: Ball Lightning Rifle
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Sorry, OmegaDeath, no... all of us here are dumb as f..., you look at us the right way. :thumbup:

66490edbcd1d6OmegaDEATH

Re: Ball Lightning Rifle
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Sorry, OmegaDeath, no... all of us here are dumb as f..., you look at us the right way. :thumbup:

ok now i feel bad.
Re: Ball Lightning Rifle
66490edbcd328
The R&R&R EMP Rifle always reminds me of a phaser rifle from Star Trek, aha.

66490edbcd646OmegaDEATH

Re: Ball Lightning Rifle
66490edbcd69b
If we want to get all freaking technical.
-In real life
1. the gun would have to be mounted stationary and would not be able to move till done firing.
2. The pulse would not dissipate upon hitting a target. "only once the device is switched off"
3. the ball would emit a high pitched crackling and buzzing sound till it does due to the interaction with oxygen exploding.

-In video game life.
1. rule 1 does not apply as the ball lighting core contains nano bots moving at a incredible rate causing voltage potentials to rise no longer requiring the gun to emit it. "same can be achieved with psi" would emmit a tint of violet red-ish light same a a plasma ball.
 2. since rule 1 of VGL applies this no longer is a issue to rule 2.
3. rule 3 still appies.... but it's a video game in a sci-fi setting so bob is your uncle.


Oh yeah EMP is invisible.
But can be awesomely simulated using a warp post screen shader if you could map a separate render cam and texture to the depth map of the emp effects.

Basically re-render everything using the color 127,127,127 "neutral" then render the emp effect using a color higher that that for inward depth and the opposite for outward depth.

Emp also does not damage electronics... it "nullifies or overcharges" the charges in it.. DEAD.
:final ninja.
Sorry, OmegaDeath, no... all of us here are dumb as f..., you look at us the right way. :thumbup:

I'm a douche ok.
« Last Edit: 19. November 2014, 12:21:42 by OmegaDeath »
Acknowledged by: miracle.freak

66490edbcd9f0Yankee Clipper

Re: Ball Lightning Rifle
66490edbcda4b

Oh yeah EMP is invisible.
But can be awesomely simulated using a warp post screen shader if you could map a separate render cam and texture to the depth map of the emp effects.

Ok, but with this mod, the EMP Rifle is no more. It is now a rifle that shoots a ball of electricity. Visible electricity, as in ball lightning.
 8)

66490edbcdc94OmegaDEATH

Re: Ball Lightning Rifle
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Just putting that out there.
The only place I find a ball of light "cough" threatening is https://www.youtube.com/watch?v=lN8G9Wsnb6s#t=130  :kekeke:

I would have totally called it a "electron pulse rifle"

But pulse rifle was used by the aliens franchise. when none of it's iner workings really relies on a pulse really
"pulse used for wireless firing of normal bullets"

Anyway I liked this version of the emp rifle but wished that the little display on it was more functional.

66490edbcde03OmegaDEATH

Re: Ball Lightning Rifle
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also.. omg I suck.....
The ball lighting would pretty much kill a human.

Like instant nervous system damage. "heart STOPS"
This is why the word here is.... EMP cuz that only effects machines and half machine humans.

And creatures with psi abilities have much much more chance of getting killed by it due to their more complex nervous systems.
« Last Edit: 19. November 2014, 13:25:34 by OmegaDeath »
Re: Ball Lightning Rifle
66490edbce021
Secmod 3 + R&R&Rs EMP Rifle SecMod compat + Ball Lightning Rifle  =  error

66490edbce0bavoodoo47

Re: Ball Lightning Rifle
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POST the error.

66490edbce707RocketMan

Re: Ball Lightning Rifle
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Maybe "post" isn't the best word to use if he's using some sort of translator.  Maybe "give me a picture" or "explain" would do better.

66490edbce80cvoodoo47

Re: Ball Lightning Rifle
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he knows what he is supposed to do when reporting a problem.

66490edbce8f2RocketMan

Re: Ball Lightning Rifle
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True... one would hope so anyway.
Acknowledged by: Chandlermaki

66490edbce9d3Yankee Clipper

Re: Ball Lightning Rifle
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Somehow, he seemed more amusing over in the SCP thread.

66490edbced89Yankee Clipper

Re: Ball Lightning Rifle
66490edbcede1
Secmod 3 + R&R&Rs EMP Rifle SecMod compat + Ball Lightning Rifle  =  error

The only issue I can see is that SecMod has modified the damage that the Maintenance Bots do. The game calls it "droid spark" and it is electrical damage. It is what I used for the BLR. SecMod has added some splash to that kind of projectile. So, the BLR will also have splash damage in SecMod. Since the player is also vulnerable to electrical damage, you can hurt and kill yourself if you are too close to where the electricity impacts.

I see no difference in how the BLR operates in SecMod whether or not the RRR mod is loaded. RRR changes the way the rifle looks, and it does that the same way in SecMod, whether or not BLR is loaded with it.
Re: Ball Lightning Rifle
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I pressed TAB button and then game crash
« Last Edit: 26. November 2014, 11:34:52 by Kolya »

66490edbcef8bvoodoo47

Re: Ball Lightning Rifle
66490edbcefda
post your shock2.log and crash.dmp then.

also, just for the record, this mod causing such a crash all by itself is extremely unlikely, if not outright impossible.

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