664a021febae8
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
21 Guests, 1 Member
The Brain
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
File Archives
»
SS2 Modifications
»
SS2 Medsci2 rehackable forcefield with sound effects
664a021febf67
1 Guest is here.
New topic
Reply
Topic:
SS2 Medsci2 rehackable forcefield with sound effects
Read 5480 times
QUICK HELP:
1.
Install the game
, 2.
Patch it with SS2Tool
, 3.
Download the attached archive
, 4.
Load it with Dark engine Mod Manager
664a021fec5bd
voodoo47
#0
Report
Quote
Reply
11. June 2014, 12:11:15
664a021fec627
Tags:
°dml
°SS2
I've just realized that this can be done completely via dml, and without any custom SCP resources, so here goes, this hackjob minimod™ will add sound effects to the Medsci2 security closet forcefield, and will also allow you to re-enable the forcefield by hacking the logon console again - you can turn it off and on infinite amount of times. best loaded with a mod manager (priority shouldn't matter).
Note: will work with any medsci2 map, but you also need to either have a
SS2Tool
patched SS2 install.
https://www.youtube.com/watch?v=nJUzbWKQNxg
also, this is not a serious (or very useful, for that matter) mod, just something I've came up with while working on SCP, and as I was able to make it work, it seemed like a waste to just throw it out of the window. so have fun spending your nanites.
«
Last Edit: 31. August 2017, 10:08:35 by voodoo47
»
664a021fec79e
Kolya
#1
Report
Quote
Reply
11. June 2014, 19:31:43
664a021fec7f4
It's nice to have some audio feedback for that hack. Although for a standalone mod the effect seems too small. Still interesting to see what's possible via DML.
664a021feca29
Olfred
#2
Report
Quote
Reply
11. June 2014, 19:57:32
664a021feca7e
Maybe voodoo47 can make a modpackage with everything he came up with but didn't made it into SCP
Could be called "voodoo47s tidbits which he wanted in SCP but ZylonBane said no"
664a021fecb44
voodoo47
#3
Report
Quote
Reply
11. June 2014, 21:11:33
664a021fecb92
not much to share at the moment, most of the stuff gets discarded before it's actually usable. also, I just want SCP to play nicely, and for that purpose, ZB's quality check is required, as I tend to take things a bit too far sometimes.
664a021fecc29
voodoo47
#4
Report
Quote
Reply
03. August 2014, 08:36:58
664a021fecc75
updated to autoload NVscript (requires SS2 v2.43). also, got 9 downloads up to this point, yaay.
664a021fecd03
nixosgl7
#5
Report
Quote
Reply
16. April 2018, 12:15:54
664a021fecd4e
thanks for everything, voodoo47
664a021fed0ee
sarge945
#6
Report
Quote
Reply
19. April 2018, 06:00:53
664a021fed14e
Since this thread has been necro'd, I do think the activation/deactivation sounds should be added to SCP, in all cases where a forcefield is activated/deactivated, either by a console (like in the original mod) or by the map itself. The forcefields in medsci1 covering the broken windows in cryo come to mind, as they are effectively silent, as are the big forcefields in the rickenbacker.
A quiet "hum" type sound on all forcefields would also work to make us think they are actually active and are more than just an impassable animated texture. Maybe a slightly different hum for the psy-forcefields made by Corenchkin and psi abilities, etc, as well.
I think the best thing would be if we walk into them, they glow a little bit and make a sound, similar to the combine forcefields in HL2, as this makes the (otherwise difficult to see) forcefield texture more noticeable. It modernises the game a little bit and is hopefully not too hard to implement.
Also, random question, why does SS2 seem to have 2 completely random, unrelated forcefield styles? It has the blue bars as seen in medsci1, and it has the small dots as seem in medsci2.
One other random question. All forcefields in the game effectively act like walls, and block your path like a normal wall would. Except the one in the rickenbacker, which instantly kills you when you touch it. Maybe something could be added to the map, just a small non-gameplay changing detail, to make this forcefield look "broken", to explain why it kills you when the others don't?
Should I add this to the google docs file for SCP changes?
664a021fed1f3
voodoo47
#7
Report
Quote
Reply
19. April 2018, 07:55:27
664a021fed242
all the forcefield stuff has been thought through and considered, and the current situation is the result, so no need.
664a021fed336
GuyFawkesGaming
#8
Report
Quote
Reply
28. April 2022, 16:18:08
664a021fed387
Recently started a new game with this one just for fun but it doesn't seem to be working.
664a021fed421
voodoo47
#9
Report
Quote
Reply
28. April 2022, 17:58:10
664a021fed46e
if you are patched with the tool, and activated mod before entering medsci2, then it should work.
664a021fed51f
GuyFawkesGaming
#10
Report
Quote
Reply
28. April 2022, 23:51:48
664a021fed574
I run the SS2Tool and it downloaded a new update, but still no bueno. The force field did make an electrical-zappy sound when I deactivated it this time, don't remember it making any noise last time. However the terminal's still not rehackable.
664a021fed600
voodoo47
#11
Report
Quote
Reply
29. April 2022, 09:14:13
664a021fed64b
aha, I think this actually is vanilla only. so no SCP.
664a021fed6f0
GuyFawkesGaming
#12
Report
Quote
Reply
30. April 2022, 02:11:28
664a021fed745
damn, that's too bad. it's not a major mod like 400 or even the rebalancing mini mods so it wont really effect my playthrough. still I hope you can work your magic on it like you did to Repairman and the Big Droid mods when you get around to it.
664a021fed807
voodoo47
#13
Report
Quote
Reply
30. April 2022, 08:44:24
664a021fed853
add this to the dml;
Code:
[Select]
//SCP compatibility fix
-Link 1803 1676 "HackingLink"
-Link 1803 1634 "HackingLink"
remember, you will have to enter medsci2 for the first time after the edit for the new dml to load.
«
Last Edit: 03. May 2022, 08:37:16 by voodoo47
»
664a021fed905
GuyFawkesGaming
#14
Report
Quote
Reply
03. May 2022, 05:18:26
664a021fed951
Confirmed working, Thanks Voodoo!
You know I noticed in your OP you mention SCP; was this just designed for an older version?
664a021fed9e8
voodoo47
#15
Report
Quote
Reply
03. May 2022, 08:38:15
664a021feda3b
probably. the thing that makes it NOT work has been added in beta3 or 4 (one-time use panels becoming unfrobable after use).
Your name:
This box must be left blank:
Name the company that developed System Shock 2:
1 Guest is here.
New topic
Reply
This is a very kind response to such an ideological lust, even if you may not immediately recognize it.
Home
»
File Archives
»
SS2 Modifications
»
SS2 Medsci2 rehackable forcefield with sound effects
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
664a021fedb4a