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Message: [quote author=Malba Tahan link=msg=21049 date=1279295492] [b]SYSTEM SHOCK LOADER 0.6[/b] Hello there! I have recently switched from WinXP to Win7 64bit, so I couldn't get SS working without Dosbox anymore. After that, I started to code a loader to run SS natively under win32. It basically acts as some kind of layer between SS and Win32, in order to fool SS into thinking it's running under DOS. There is no emulation, game runs full speed. Unfortunately, there is one issue to be corrected yet: no music. The current issues are: - No music (I have just started to disassemble the music driver in order to try to figure out a way to make it work under Windows). - Some bugs I'd like to point out (is this the right verb?) that there are very important reasons to get SSHOCK running under Windows. Some of them are: - OpenGL and/or Direct3D graphics. This reason should be enough to justify all the work "porting" SSHOCK to Windows. - Better sound. Add support for custom sounds. - Use 3d models instead of billboards. - Add support for high-res textures. - Add support for dynamic shadows (shadow mapping), bump mapping, normal mapping, etc... - Add support for scripting (using LUA or another nice scripting engine). - Add support for multiplayer (this is probably the hardest mod to create, I guess). - Many more things. Here are some screenshots: [img]https://www.systemshock.org/reimannshock/runss/runss1.png[/img] Cut-scenes seem to be working. [img]https://www.systemshock.org/reimannshock/runss/runss2.png[/img] The usual "init game settings" screen [img]https://www.systemshock.org/reimannshock/runss/runss3.png[/img] ... [img]https://www.systemshock.org/reimannshock/runss/runss4.png[/img] Enemies coming. Game doesn't crash anymore. [img]https://www.systemshock.org/reimannshock/runss/runss5.png[/img] Automap also works I would appreciate any help, if possible. The link to download the loader lies below in case anyone wishes to test it. !! Source code released !! Source code has been uploaded Tools that you will need in order to compile the program: * Open Watcom C compiler (I have used version 1.9) * Nasm * SDL library, developer for VC6 (I'm using SDL 1.2.13, because version 1.2.14 is buggy) Best regards, Malba Tahan [/quote]
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