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Message: [quote author=ImpyNickers link=msg=47871 date=1351400198] @Rocketman I see what you mean about the eyeballs. They are there, but very very faint. I had trouble getting the eyes to look right. Certain tones that would show up when working on it would look completely different in the game and look wierd. Sometimes I just don't know how something is going to look until I boot it up. I guess I really need a better grasp of how the game treats textures. Its also hard to guess which way the texture bends around the model. Lots of trial and error since I am not using a model viewer or anything. I used cyberblutch's orginal textures as a kind of reference. Is there a easier way to go about this I am missing? Wish I knew more about this stuff. I also have no background in art, just what is self taught. I just liked the idea of impacting the look of the game in an interesting way. [/quote]
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