6647e47a343bf

6647e47a34fe8
7 Guests are here.
 

Topic: SS2 SHTUP-ND (Shock Texture Upgrade Project)
Page: « 1 2 [3]
Read 636572 times  

6647e47a35ab8sarge945

Re: SS2 SHTUP-ND
6647e47a35b29
Is SHTUP responsible for radioactive barrels? The texture on them says:

Caution


Danger
Radioactive
Material

To me "danger" after "caution" feels a bit redundant. Maybe "dangerous" instead of "danger" could work better?

CAUTION: Danger: Warning: This barrel is heavy! Oh and also radioactive or something
Acknowledged by: Chandlermaki

6647e47a35cb7ZylonBane

Re: SS2 SHTUP-ND
6647e47a35d14
It's low-key bugged me for years that the PDA and keycard buttons on the HUD are in a different style from all the other buttons. Well no more!

6647e47a35e32voodoo47

Re: SS2 SHTUP-ND
6647e47a35e81
probably intentional, but yeah, I like the fixed version better.

6647e47a35f6bZylonBane

Re: SS2 SHTUP-ND
6647e47a35fd1
Fun Fact: The HUD icons for nanites, cybermods, the PDA, and keys are set by the gamesys instead of being baked into the interface graphics. The controlling gamesys objects are FakeNanites, FakeCookie, PDA Soft, and FakeKeys, respectively.

https://www.youtube.com/watch?v=gsOMSEO2G8w
Interesting, but not terribly useful.

6647e47a36401unn_atropos

Re: SS2 SHTUP-ND
6647e47a3645e



EV-9D9: "You're a feisty little one, but you'll soon learn some respect. I have need for you on the master's sail barge, and I think you'll fill in nicely."
Sorry. Could not resist...

6647e47a366f9PsiElite

Re: SS2 SHTUP-ND
6647e47a3674e
ZylonBane
Have never noticed that before  O_o
« Last Edit: 06. August 2022, 09:18:04 by PsiElite »

6647e47a36bf2sarge945

Re: SS2 SHTUP-ND
6647e47a36c46
It's low-key bugged me for years that the PDA and keycard buttons on the HUD are in a different style from all the other buttons. Well no more!



MFD being slightly bigger is what always bugged me

That and the fact that they keycard is just slightly too big for it's button

Fun Fact: The HUD icons for nanites, cybermods, the PDA, and keys are set by the gamesys instead of being baked into the interface graphics. The controlling gamesys objects are FakeNanites, FakeCookie, PDA Soft, and FakeKeys, respectively.

https://www.youtube.com/watch?v=gsOMSEO2G8w
Interesting, but not terribly useful.

I wonder if this could be used to change the disk icon to have a star/exclamation mark etc if you have unlistened logs.
« Last Edit: 09. November 2022, 07:42:22 by sarge945 »

6647e47a36d56ZylonBane

Re: SS2 SHTUP-ND
6647e47a36da4
It's kind of amazing how approximate the automaps are when you pay close attention to them.



EDIT: This was supposed to have been posted in the SCP topic, not the SHTUP topic, d'oh.
« Last Edit: 01. January 2024, 05:13:24 by ZylonBane »
Acknowledged by 2 members: Deu sex, PsiElite

6647e47a36ef8Creamy

  • Company: Nightdive Studios (community Discord Moderator)
6647e47a36f4c
Forgive me if this is the wrong place to ask, but I'm curious what the sources are for the images used for the magazines used in the SHTUP mod, specifically the old man one.

Unrelated, but for the sake of consistency, is the magazine shown on the far left of the attached image going to receive an update in the next update (assuming one is planned at some point)

Cheers!  :)
[Desktop Screenshot 2022.09.25 - 18.18.24.22.png expired]
« Last Edit: 03. October 2022, 22:33:27 by Moderator »

6647e47a3702eZylonBane

6647e47a37085
The old man is Jef Raskin, the "Father of the Mac".

Leather jacket guy is just some catalog model I found years ago in a Google image search.

I would have preferred to use the original high-res sketches for these covers by Gareth Hinds, but he probably lost them years ago.

6647e47a37117Creamy

  • Company: Nightdive Studios (community Discord Moderator)
6647e47a37164
Ah thanks. Had no idea it was someone so prolific. Going to read up on Raskin now.

6647e47a372e4Creamy

  • Company: Nightdive Studios (community Discord Moderator)
6647e47a3733f
Yeah yeah, it's late. :rolleyes:

6647e47a374a6Berathraben

  • Company: Social Worker by day, Night Dive Studios-Discord Moderator by night
6647e47a3751b
There is always more people turning up deserving of Macintosh credit then we hear about in the mainstream associations.
I have heard of Wozniak but this is the first I have heard of Raskin.

Meanwhile Jobs seems to get most of the credit.

6647e47a376c6ZylonBane

Re: SS2 SHTUP-ND
6647e47a3771c
Playing around with making all the wall screens in the Citadel part of "Where Am I?" fullbright:

Original SS1:



SS2 + SHTUP:



I'll admit it looks nice in the above shot, but in larger areas with lots of wall surfaces that are supposed to be mostly dark, it makes Citadel look more like a disco than a research station.



I suppose to people with the aesthetic sensibilities of a teenager this all looks super-kewl, but Looking Glass clearly designed these wall panels with the intention that they'd only have a selective few blinkenlights twinkling here and there, so I'll be respecting that.
Acknowledged by: voodoo47
Re: SS2 SHTUP-ND
6647e47a37a8e
Forgive me if this is the wrong place to ask, but I'm curious what the sources are for the images used for the magazines used in the SHTUP mod, specifically the old man one.

Unrelated, but for the sake of consistency, is the magazine shown on the far left of the attached image going to receive an update in the next update (assuming one is planned at some point)

Cheers!  :)

The plant on the left there could use a facelift. Or maybe it's just something you leave to Vurt perhaps.

6647e47a37b7eZylonBane

Re: SS2 SHTUP-ND
6647e47a37bcc
SHTUP-ND updated to Beta 2.
- Up-rezzed some previously un-up-rezzed textures.
- Up-rezzed versions of new SCP Beta 5 textures.
- Up-rezzed and increased frame rate of all explosion bitmap animations, using the original explosion footage.
- Upgraded resolution of many previously upgraded textures.
- Increased frame rate of many animated textures.
- Reflective surfaces (screens mostly) now have environment maps.
- Improved small anti-aliased text font.
- Incorporates latest fixed models from Olfred's Fixed Objects v14.
Re: SS2 SHTUP-ND
6647e47a37cff
Wow... I survived the simultaneous release of both SCS Beta 5 and SHTUP-ND Beta 2!

Seriously, thanks ZylonBane and happy new year.

6647e47a37ddaZylonBane

Re: SS2 SHTUP-ND
6647e47a37eb9
Tiny hotfix posted to Beta 2. I accidentally made the metagame cursor the same color as the in-game cursor. Should be blue in the former, green in the latter.

If you'd like to patch your install to correct this instead of re-downloading the entire thing, just extract the contents of the attached archive into SHTUP's "intrface" folder.

6647e47a3838bblaydes99

Re: SS2 SHTUP-ND
6647e47a383e1
It's low-key bugged me for years that the PDA and keycard buttons on the HUD are in a different style from all the other buttons. Well no more!

Been lurking for a while and decided to give SHTUP-ND beta 2 a whirl. It is looking great and I noticed that on my side the UI doesn't look like your change above. Was this reverted in the latest version, or is this just a classic PEBKAC error?
https://imgur.com/a/7x9QKJ1

Poking around in
Code: [Select]
..\SHTUP-ND beta 2\iface it seems like the mod files themselves are in the "old" style I'm seeing on my side, but  ¯\_(ツ)_/¯
« Last Edit: Yesterday at 17:20:31 by blaydes99 »

6647e47a389abZylonBane

6647e47a38a1d
I ended up not changing the PDA/keycard button style for various reasons.
Acknowledged by: blaydes99
Re: SS2 SHTUP-ND
6647e47a38d7a
It's low-key bugged me for years that the PDA and keycard buttons on the HUD are in a different style from all the other buttons. Well no more!

Who says all the buttons have to be the same, even within the same grouping?



No taste! Looks to me like they wanted the MFD button to stand out, and from an aesthetic standpoint I prefer the original.

Still, I am poking at you over something largely subjective and extremely minor. Carry on.

6647e47a38f52sarge945

6647e47a38fb3
I ended up not changing the PDA/keycard button style for various reasons.

Why is there no minimod for this at least?

It bugs me constantly

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
7 Guests are here.
The ultimate test of advanced territorial strategy for all the family
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6647e47a3911c