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Topic Summary

Posted by: sarge945
« on: 18. June 2023, 10:17:30 »

won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

"System Shock 2 was released in 1999, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

"System Shock was released in 2023, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

I guess what goes around comes around?
Posted by: voodoo47
« on: 17. June 2023, 20:18:57 »

won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.
Posted by: ZylonBane
« on: 17. June 2023, 20:15:51 »

Since they intentionally went with a pixel art aesthetic (mostly), batch-upscaling all the textures with something like HQX might actually look decent.
Posted by: icemann
« on: 07. June 2023, 13:25:40 »

Could we see some screenshot comparisons? Be interesting to see.
Posted by: Nameless Voice
« on: 07. June 2023, 11:35:16 »

This mod enables default texture filtering for all the textures used in the game, instead of having them use Nearest Neighbour filtering.

This reduces the heavily pixellated look when getting close to a surface, though it doesn't magically make the game's textures higher resolution.

To install, go to "System Shock Remake\SystemShock\Content\Paks\", create a subdirectory named "~mods", and drop the mod's .pak file in there.
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