66345d576c651

66345d576cb6b
1 Guest is here.
 

Topic: SSR: Enable texture filtering mod Read 1581 times  

66345d576cfbeNameless Voice

66345d576d05f
This mod enables default texture filtering for all the textures used in the game, instead of having them use Nearest Neighbour filtering.

This reduces the heavily pixellated look when getting close to a surface, though it doesn't magically make the game's textures higher resolution.

To install, go to "System Shock Remake\SystemShock\Content\Paks\", create a subdirectory named "~mods", and drop the mod's .pak file in there.

66345d576d1a7icemann

66345d576d213
Could we see some screenshot comparisons? Be interesting to see.

66345d576d31fZylonBane

66345d576d36d
Since they intentionally went with a pixel art aesthetic (mostly), batch-upscaling all the textures with something like HQX might actually look decent.

66345d576d466voodoo47

66345d576d4c0
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

66345d576d890sarge945

66345d576d8e3
won't help with the tech textures which are supposed to represent text, but are in fact just square and rectangular shapes though.

"System Shock 2 was released in 1999, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

"System Shock was released in 2023, and as a result, the textures are low rest, so we need SHTUP to add actual text as it's just pixels"

I guess what goes around comes around?
Acknowledged by: Chandlermaki

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
1 Guest is here.
Who are you midnight wanderer?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66345d576e30c