6647f8f218021

6647f8f21885d
2 Guests are here.
 

Topic: SS2 Arcaniac Graphics Pack Reduxed
Page: « 1 [2] 3 ... 6 »
Read 146144 times  

6647f8f218db8johnnythewolf

6647f8f218e47
Maybe you should remove the 2-slot weapon icons (pistol, psi-amp, laser pistol) too, since it doesn't affect gamesys anymore.
« Last Edit: 10. September 2007, 20:47:45 by johnnythewolf »

6647f8f219116miracle.flame

6647f8f219191
huuuh?


Anyway, Kolya, good work. I'd like to point out that this mod has broken textures for assassins. There are transparent spots on them.

But SS2 Arcaniac's & Kolya's Redux GerMany Conversion has them fixed so you can just take out the files mesh\txt16\assblk.gif and assred.gif from there...the models are identical.

6647f8f2194bfjohnnythewolf

6647f8f219519

Anyway, Kolya, good work. I'd like to point out that this mod has broken textures for assassins. There are transparent spots on them.

I think the "broken" texture is done on purpose, like some kind of camo.
6647f8f2198b7
A texture with transparent holes is probably not on purpose. It happens easily in dark when you mix up the color palette.
I will fix that soon. Thanks for the hint miraclefreak!

Maybe you should remove the 2-slot weapon icons (pistol, psi-amp, laser pistol) too, since it doesn't affect gamesys anymore.
That's what I did, just forgot to mention the psi amp.

6647f8f219a1ajohnnythewolf

6647f8f219a77
Okay, I've just encountered some really really weird bug here. I'm on Hydro B, on the floor above the cold storage sector (where the eggs and one of the enviro regulator are) and there are two cubic-like hybrids... they look like lego blocks with arms. If I don't kill them on the spot, my game crashes. Once they are dead, they start spinning around endlessly.

http://img263.imageshack.us/my.php?image=dump003hu0.jpg

It's dark, I know. I tried to increase Gamma, but it didn't help.

6647f8f219b8bNameless Voice

6647f8f219bdb
Make sure all your .bin files (in the Mesh folder) have their associated .cal files.

6647f8f219c7cjohnnythewolf

6647f8f219cc9
Everything seems to be there. I haven't encounter another "cubic" hybrid so far.

6647f8f219f5eEgamtoow

6647f8f219fc2
You can play it with shtup but it doesn't make sense to play with rebirth as these mods both replace the enemy models.

It makes sense to play it with Rebirth, I activate Arcaniac before activating Rebirth so I can play with Arcaniac's wrench texture, item textures and sounds but with Rebirth's skins/models, no offense Arcaniac but your hybrid skin/model is too different, he looks too friendly. :P

A job well done though, I always have this mod on, along with SHTUP, Rebirth, and Eldron's PSI-Amp.

6647f8f21a155Simplex

6647f8f21a1ab
Hello, please don't kill me if this is a noob question that has been answered billion times :) Does this mod conflicts with SHTUP? Is it possible to use both mods at the same time (activate them in the right order), to get "best of both worlds"?

6647f8f21a267miracle.flame

6647f8f21a2b9
no conflict, go ahead, enjoy :)

these are models of creatures, weapons and items
SHTUP is texture pack for SS2 world

6647f8f21a35fSimplex

6647f8f21a3b8
my mistake - I wanted to ask about compatibility (or lack thereof) between arcaniac mod and rebirth mod. Sorry for the confusion!

6647f8f21a4b0miracle.flame

6647f8f21a502
In that case.. of course no. You can't have split screen where you'll see the models both ways.
But you may mix the files to suit your needs, some models from one mod, some from the other. You'll need to understand which files are related to which model. See Modding Mechanics to have better insight.

6647f8f21a5c7Simplex

6647f8f21a615
Thanks for quick and helpful reply. I asked about compatibility of rebirth and aracaniac redux after I read the post of Egamtoow (directly above mine) where he writes about using them both.

6647f8f21a6ebDigital Hitman

6647f8f21a741
woaw!
               
I started to test this and the pistol looks messed up!
the barrel is pulled back & at the same time it's normal
is it a mod mixing problem?
 :help:

can you guys help me out
p.s. where can you get the Two weapon slot thingamajig
and the rifle?

Much apreciated  :biggrin:
« Last Edit: 20. January 2008, 03:50:29 by Kolya »
6647f8f21ac43
is it a mod mixing problem?
Sounds likely. What other mods do you have installed? Did the Modmanager throw up a conflict message?

where can you get the Two weapon slot thingamajig
It's not available anymore. Read the thread to learn why.

6647f8f21ad6cDigital Hitman

6647f8f21adca
the Tacticool Pistol Replacement Weapon
Doom3 Shotgun
SHTUP
I-Face Mod
Jocke NoSpiders
ADaoB V2.7
Green Laser Rapier
maybe something else I forgot

I don't use the Mod manager
for some reason...  :shodan:
6647f8f21af34
Well you have two mods replacing the pistol there (Arcaniac and Tacticool). Try installing the Tacticool gun over this mess again.
Needless to say you would be better off using the Modmanager on a new game installation.

6647f8f21b02dNot You

6647f8f21b080
Awesome mod.  I think it gives a bit of a Resident Evil style to the Hybrids though.  I'll have to try it out.

6647f8f21b1b6Chandlermaki

6647f8f21b213
Okay I need help with 2 things:
1. I DON'T want any of the wepons axept the wrench
2. When I play with SHUTP The doors and pipes are black.
6647f8f21b333
There's a SS2 Modding mechanics & compatibilities thread that explains how to do this yourself. May the force be with you.

6647f8f21b3e8Chandlermaki

6647f8f21b437
Thanks, Kolya that helped quite a bit.
But there is something i still dont get.
I got the weapons (exept the VERY pretty wrench) deleted.
But I still cant use SHUTP without black doors... And Pipes...
Does this graphics pack mess with those?
6647f8f21b531
No, I don't think so. I couldn't find any door or pipe objects or textures in it. Try to activate SHTUP after this mod to see if this resolves the problem.

6647f8f21b5c8Chandlermaki

6647f8f21b617
I did... Its still doing it. i have no other mods activated, so i can't figure out the problem.

6647f8f21b981RocketMan

6647f8f21b9e2
Hey Kolya does the german version have the same issue with the bots being too big to fit between spaces that they used to be able to fit between?  Probably right?  I want to change that.  I'm guessing I have to scale the physics box of the AI or something...or is it simpler than that.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
2 Guests are here.
This is the brain of a Greater Psi Reaver. It's bigger than your brain.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6647f8f21bb39