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Topic: SS2 FM The Minstrel (by The Pixie)
Page: « 1 ... 6 [7] 8 »
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66486ccc9959cvoodoo47

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not sure what do you mean - screenshots?

66486ccc998dechuckles n chestnuts

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Sure thing, here are the screenshots, these levers (which look like they are intended to be some sort of valve shutoff switch maybe?) are movable when you press the interact/use key on them.  Below are the screenshots of two (but there are I think two more or so switches also elsewhere in the FM):


[switchonBdeckinventspipe.jpg expired]
[switchonpipenearreactorcoredoor.jpg expired]
« Last Edit: 24. May 2016, 09:32:34 by Kolya »

66486ccc999e9voodoo47

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ah, those. yeah, probably part of a quest that never made it into the final (oldDark) release.

66486ccc99ad8chuckles n chestnuts

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Oh I see, interesting, I wonder what the original creator had in mind?  Either way, he/they did a great job putting this together.

66486ccc99c0bvoodoo47

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well, let's say he did in some areas. other ones, not so much. you can check out the original release if you want (to see the difference).
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I'm guessing that the attachment here is not useful anymore. Then it should be removed to avoid people thinking this was still a necessary patch and dropping it on top of the current mission.

66486ccc99e69voodoo47

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it's good to have a backup, and chances of someone being so creative are pretty low.

66486ccc9a243chuckles n chestnuts

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well, let's say he did in some areas. other ones, not so much. you can check out the original release if you want (to see the difference).

Oh nice.  I'll have to try this out, maybe tomorrow or this weekend, I am curious to see the original unedited version of the work.  Thanks for the link.

Edit: looks like the link might be just a patch and not the original .mis/ect.. files, no worries though, thank you anyways, but it would be interesting to have known the full intent of the FM.
« Last Edit: 26. May 2016, 10:52:00 by chuckles n chestnuts »

66486ccc9a370voodoo47

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nope, that's the orig release (with a hotfix that would make it not crash after a few minutes), it even uses the old ss2mod extension. rename to zip and extract, load with FMsel.
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it's good to have a backup, and chances of someone being so creative are pretty low.
Some people are unaware of our first-post-update-policy and expect to find newer files in later posts...

66486ccc9a72fvoodoo47

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anyone patching something .03 with .02 deserves whatever is coming. also, the ss2mod extension acts as sort of protection - less experienced people (who are more likely to mess up while patching) will most likely have no idea what to do with it.

so I wouldn't be too worried.

66486ccc9a9f0chuckles n chestnuts

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nope, that's the orig release (with a hotfix that would make it not crash after a few minutes), it even uses the old ss2mod extension. rename to zip and extract, load with FMsel.

Oh nice!  Yeah I changed it to .zip instead of ss2mod and your exactly right, I'll be checking it out here sooner or later.
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Some people are unaware of our first-post-update-policy and expect to find newer files in later posts...
Some people are not very smart.
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It's not a question of smartness. Anyway for the record that file has 136 downloads.
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Hiding updates in later posts or the comment section makes no sense at all and is thankfully only rarely seen for that reason. Expecting a website to adopt an uncommon and impractical policy instead of looking for the most obvious solution displays a lack of common sense which will - and should - get you in trouble.

66486ccc9b204icemann

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Common rule of thumb is that if your the creator of a thread, put any files you want people to download in the first post of the thread and update that first post when newer versions become available. Common sense.

66486ccc9b2fbvoodoo47

Acknowledged by 2 members: Marvin, Grosnus

66486ccc9b49evoodoo47

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time to finally pack the full 1.03 up - no more beta patches;

-restored the partially set up laser rifle into full working order
-moved the turret on the bridge out of reach so melee creatures won't be getting stuck right under it after it's hacked
-a teleport fx is spawned when the girl gets teleported to the cryotube
-the wonky breakable vent fans should hopefully work better now

and off it goes into the first post. pretty sure there are things that could be tweaked left, but it's not like there aren't enough numbers left after 03.


//notes to self - needs one more Gallium, and the starting gear laspistol is set to destroy on hard difficulty, making things really tough (no ranged weapons for a real while), maybe remove that. the medical log should mention that the girl is afraid of heights, to explain why she won't use the grav shafts. perhaps hide a pistol in one of the empty passenger cabins. 1426 jammed into the wall a bit too much. the last rumbler gets removed by a trigger if the player takes to long to kill it, looks just bad. wines a description maybe.
« Last Edit: 18. January 2018, 14:59:48 by voodoo47 »

66486ccc9b67fVegoraptor

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So, just confirming what probably nobody doubted, but the FM is not ready for multiplayer, you spawn in separate instances of the map, same as with the original earth map. I wonder how hard it would be to get it running, in principle one would just need to add appropriate spawn points and figuratively tether the players together lest they run off activating all the quests simultaneously, right?
For some reason, however, an assault rifle spawns next to the shipping crate in the aft of your ship, so I guess there was some groundwork done already, since the only single-player difficulty where you also get a rifle is Impossible, which if I recall correctly is not standard for MP.
Acknowledged by: icemann

66486ccc9b7a8voodoo47

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the mission is not meant to be MP ready, and I think I'll keep it that way - off the bat, there are at least three instances of scripted stuff that will blow up sky-high with more than one player present in the level.
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Hey! I was wondering how long this mission is, multiple decks and all that?

66486ccc9bacfvoodoo47

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it's just one big level, so not very big, when compared to the other FMs or the vanilla game. the ship is about three quarters the size of Rickenbacker.
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I need help here. I can't pick up reactor core access card. It picks as crew card instead. All addons is off.
Game config and ingame screenshots is here: imgur.com/a/vt3YICD
Please help me. I spend last night running circles on map while found this bug... :(

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