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fox
#696
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25. September 2020, 17:53:06
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I can live with the new texture. Somehow it vaguely reminds me more of DX Hongkong then ugly 70ies. Must be the triangles.
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ZylonBane
#697
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25. September 2020, 18:17:23
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Seventyies?
Wait, oh god you're right, it really does evoke the "piss-colored triangles" aesthetic of Deus Ex: Human Revolution.
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sgupta
#698
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26. September 2020, 06:02:16
664cba379f816
Well, I happen to *like* the 70's look, aesthetically, so that's probably a large part of my personal affinity (though again, I completely understand why many do not). And System Shock always kind of gave me that 70's era sci-fi vibe with all the bright colors, etc., so it tends to fit for me.
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Last Edit: 26. September 2020, 06:18:33 by sgupta
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icemann
#699
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26. September 2020, 10:21:47
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The groves are definitely 70's sci-fi inspired.
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fox
#700
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26. September 2020, 11:07:41
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Quote by ZylonBane:
Seventyies?
Huh, never really thought about it. Seems like a common mistake.
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icemann
#701
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26. September 2020, 12:50:23
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Was a crazy time.
But anyways, the game has influences from numerous sources and time periods of sci-fi. From the 70's to TNG (late 80s - 90s), Star Wars and many more.
Acknowledged by:
sgupta
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fox
#702
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26. September 2020, 13:07:20
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"Do you rememba...Ba de ya..."
Acknowledged by 2 members:
icemann
,
sgupta
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sgupta
#703
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03. November 2020, 10:38:11
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just a short summary as I was short on time and a bit distracted with everything going on, so there's probably a lot here I missed:
10/31/2020 - Dev Work w/ Swin (& Daniel joins later)
* Showing off gore system. There are systems still coming he can't show yet (some gibb stuff), but he's working on effects this stream; seems to be a lot of behind the scenes stuff.
* He shows the virus mutant and how he attacks.
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sgupta
#704
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15. November 2020, 15:16:29
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11/11/20 Dev Stream w/ Daniel
* More work on polishing up the levels.
* Mainly work on Storage level.
* He's placing the main assets, etc. Blood, gore etc. still needs done.
* Laser rapier is in but not all effects are done.
* He can't talk about ETA right now. A lot is done, but there's still plenty left to do.
* Unreal crashes late in the stream, and Daniel's thankful for autosaving.
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icemann
#705
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16. November 2020, 15:10:07
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My notes for storage stream:
* A few more of the enemies appear to be implemented, or at the very least have placeholder models in place, since the last stream I watched.
* Gorilla-Tiger mutant - In (model only, not textured). Security-Bot-1 - In. You see both around 2 minute mark.
* Forklift robot - In
* Is the new gore system inspired by Doom Eternal's - No
* Level looks pretty far along
* Repair-bot - In (seen around 15:40). Modelled and textured.
* Cyborg warrior still not fully done
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