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Thief TSkies (T1/TG hires static skies)
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Thief TSkies (T1/TG hires static skies)
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voodoo47
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02. August 2013, 20:54:10
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°thief
this is a bunch of skyboxes I've found on the 'net and converted to be used in Thief. if you use NewDark, you need to extract the files to yourmodfolder\FAM\skyhw (yourmodfolder being the folder you've set up to load mods. after using TFix, this would be USERMODS. the "daybright" sky is already part of TFix).
the files can also be used with a DDFixed install of Thief, but the overrides are not included, so you will have to create them yourself, should you want to keep using DDFix for some odd reason (DDFix is considered deprecated and its use is discouraged).
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Last Edit: 30. December 2013, 20:51:28 by Kolya
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ZylonBane
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03. August 2013, 19:08:47
Re: TSkies (T1/TG hires static skies)
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Quote by voodoo47:
(you will have to create the overrides yourself)
So this isn't a mod, but it is a resource that could be used to create something like a "Better Cragscleft Sky" mod.
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voodoo47
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03. August 2013, 19:49:36
Re: TSkies (T1/TG hires static skies)
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it's a ready to use mod for those using NewDark, and a resource for those who want to use DDFix. I could include the overrides, but decided to be evil and leave them out, as we want to encourage NewDark use - maybe this will be the final small nudge for someone who is still hesitating.
will rework the text in the first post a bit to make everything clearer.
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Kolya
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03. August 2013, 19:51:18
Re: TSkies (T1/TG hires static skies)
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That was what I had understood.
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ZylonBane
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03. August 2013, 20:04:54
Re: TSkies (T1/TG hires static skies)
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My bad-- I saw overrides, but glazed over the DDFix part.
Honestly, at this point I wouldn't even mention DDFix anymore. Just declare these sort of mods as requiring NewDark.
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voodoo47
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03. August 2013, 20:38:27
Re: TSkies (T1/TG hires static skies)
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naah. let everyone choose their poison I say.
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At first you can't hear the pole holding up the sign ... but it has a sound shadow that's many feet long.
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