SS2 TF's Secmod 3

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ThiefsieFoolQuote
°gamesys °mis °weapon °mesh °texture °motion °obj °string °sound °veteran °DML

S E C M O D   3



https://www.youtube.com/watch?v=9a2pw89h1TM
Requires NewDark v2.45+


-----------------------------WHATS NEW IN 3.0

- An entire new level has been added to the Hydroponics Deck, it is accessible through the Maintenance Access visible on the map and must be completed in order to finish Hydro
   - an Oxygen Meter has been added to the interface to serve you in this level and others
   - there's some tips at the bottom of the readme if you have trouble with this level..

- SS1 style Wire Puzzles have been added throughout the game (you can break and recreate the correct combination to use the circuit as a button repeatedly)

- Headshots have been added, they are possible only with the modified Sharpshooter OS upgrade

- Even more OS upgrades have been buffed, including Pack Rat (adds extra strength) and Power Psi (damage enemies as soon as you touch them)

- Many new sequences, scares and events added to the levels

- Modifications interface and balance improved, 3 modifications can be applied in total, a few special pre-modified weapons can be found

- Reduced size of weapon clips, making it so you actually reload in combat and want to increase clip capacity with mods

- Overall improved balance, functionality and looks, difficulty is also better with Easy being much easier than before
    - Localized Pyro makes you immune to Protocol Droids again, the power is balanced in cost/duration instead

- Restored the Many cutscene in Engineering, it is now skippable via right-click

- Expanded "crafting" system with new combinations

- Added stuff that was always supposed to be in the mod, like hacked keypad graphics, crate opening animation and the Natural Selection Smartgun model

..

- Deck name displayed when you first enter a deck, same tech as the mission year texts

- Changed codes in several areas of the game, read the logs' text carefully

- If you're looking for a card in Recreation, it's on a window sill

- Multiplayer is still not fixed, I recommend sticking to singleplayer

- Upscaling the UI or playing at a low resolution can lead to custom UI panels (like the one for gun mods) being obscured

- It's best to have Secmod active with the lowest priority under other graphical mods like SHTUP/Rebirth

- NewDark v2.45+ is required

- Blue Mod Manager recommended

- Needs SS2tool 26feb2023 update, you need to repatch with the tool if you are running anything older.

-----------------------------

- Secmod_RealSG is a Secmod compatible version of RealSG. Load it as a standalone mod.

- Secmod_Rebirth_RealSG is a Secmod with Rebirth compatible version of RealSG. Load it as a standalone mod.
Acknowledged by 3 members: Nameless Voice, ThiefsieFool, hemebond
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voodoo47Quote
*SCP raises a small angry fist.*

oy ZB, now we'll have to go steal more stuff.
Acknowledged by 2 members: Nameless Voice, ThiefsieFool
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Join2Quote

Quote by ThiefsieFool:
- Modifications interface and balance improved, 3 mods can be applied in total...

 :awesome:
Acknowledged by: ThiefsieFool
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KolyaQuote
Awesome! Thanks TF! 

*loads up SecMod3*
...
*dies*

:carnage:
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remyabelQuote
Wow this update is insanely impressive.

The hacking mini-game is a cool throwback to SS1.

The wrench look and animation is AWESOME. I'm also in love with the pistol. Unsure if this is a bug or intentional, but the blood on the wrench is a nice touch.

The scripted events with the hybrids are a nice touch. I found the hybrid with the battery to be hilarious.

Sometimes the mouse doesn't work right in the menus (it doesn't "register" a click and the cursor "twitches".)

Edit: wrench seems to clip through terrain.

Shotgun does splash damage now?  :happyjoy:

Minor oversight: the shotgun you find in med sci is loaded with 6 bullets.
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