SS2 TF's Secmod 3

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664a08c9756d5
ThiefsieFoolQuote
Ah, I guess I'll be adding those qvars, I'd like to see a list of the changes though (couldn't find one right away, or extract the dmls from ss2tool without running it) I have some vague hope that they might not break anything after all and can be left alone.
664a08c97582a
voodoo47Quote
the funny thing is that they would probably work fine for almost everything, just not the bulkhead doors. the dmls will prevent them from opening as soon as medsci2 (the dmls assign NVDoorStartsOpen script and Open Position 0.1 to the bulkhead doors to get rid of the visible blocking plane on the orig maps).

hmm, one moment, let me try something.
664a08c975925
KolyaQuote
Wouldn't SecMod3 just need nvscript.osm then?

And while we're on this, wouldn't it be best to distribute nvscript.osm centrally?
664a08c9759d4
voodoo47Quote
ok, turns out you can actually write a dml that counters the (part of the) OM dml that you don't want. TF, can you tell me which bulkhead door have had that opening animation added?
664a08c975a63
ThiefsieFoolQuote
Only two spots, MedSci2 which you know about and Hydro3.
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