SS2 TF's Secmod 3
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664a0e0386a31
23. October 2014, 21:31:01
°gamesys °mis °weapon °mesh °texture °motion °obj °string °sound °veteran °DML#0
-----------------------------WHATS NEW IN 3.0
- An entire new level has been added to the Hydroponics Deck, it is accessible through the Maintenance Access visible on the map and must be completed in order to finish Hydro
- an Oxygen Meter has been added to the interface to serve you in this level and others
- there's some tips at the bottom of the readme if you have trouble with this level..
- SS1 style Wire Puzzles have been added throughout the game (you can break and recreate the correct combination to use the circuit as a button repeatedly)
- Headshots have been added, they are possible only with the modified Sharpshooter OS upgrade
- Even more OS upgrades have been buffed, including Pack Rat (adds extra strength) and Power Psi (damage enemies as soon as you touch them)
- Many new sequences, scares and events added to the levels
- Modifications interface and balance improved, 3 modifications can be applied in total, a few special pre-modified weapons can be found
- Reduced size of weapon clips, making it so you actually reload in combat and want to increase clip capacity with mods
- Overall improved balance, functionality and looks, difficulty is also better with Easy being much easier than before
- Localized Pyro makes you immune to Protocol Droids again, the power is balanced in cost/duration instead
- Restored the Many cutscene in Engineering, it is now skippable via right-click
- Expanded "crafting" system with new combinations
- Added stuff that was always supposed to be in the mod, like hacked keypad graphics, crate opening animation and the Natural Selection Smartgun model
..
- Deck name displayed when you first enter a deck, same tech as the mission year texts
- Changed codes in several areas of the game, read the logs' text carefully
- If you're looking for a card in Recreation, it's on a window sill
- Multiplayer is still not fixed, I recommend sticking to singleplayer
- Upscaling the UI or playing at a low resolution can lead to custom UI panels (like the one for gun mods) being obscured
- It's best to have Secmod active with the lowest priority under other graphical mods like SHTUP/Rebirth
- NewDark v2.45+ is required
- Blue Mod Manager recommended
- Needs SS2tool 26feb2023 update, you need to repatch with the tool if you are running anything older.
-----------------------------
- Secmod_RealSG is a Secmod compatible version of RealSG. Load it as a standalone mod.
- Secmod_Rebirth_RealSG is a Secmod with Rebirth compatible version of RealSG. Load it as a standalone mod.
Acknowledged by 3 members: Nameless Voice, ThiefsieFool, hemebond
23. October 2014, 21:46:38
*SCP raises a small angry fist.*#1
oy ZB, now we'll have to go steal more stuff.
Acknowledged by 2 members: Nameless Voice, ThiefsieFool
23. October 2014, 22:12:50
#2
Quote by ThiefsieFool:
- Modifications interface and balance improved, 3 mods can be applied in total...
Acknowledged by: ThiefsieFool
23. October 2014, 22:40:25
#4
remyabelQuote
Wow this update is insanely impressive. The hacking mini-game is a cool throwback to SS1.
The wrench look and animation is AWESOME. I'm also in love with the pistol.
The scripted events with the hybrids are a nice touch. I found the hybrid with the battery to be hilarious.
Sometimes the mouse doesn't work right in the menus (it doesn't "register" a click and the cursor "twitches".)
Edit: wrench seems to clip through terrain.
Shotgun does splash damage now?
Minor oversight: the shotgun you find in med sci is loaded with 6 bullets.
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