🔒 Properly setting the HUD size in NewDark
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66362ee36743f
28. April 2013, 11:51:58
Hey guys, I was always wondering how exactly to set the HUD size in NewDark properly.#0
As people pointed out already, the cam_ext.cfg has options for that.
But it just doesn't make much sense to me.
I would have imagined that this variant would provide a scaling factor:
d3d_disp_scaled_2d_overlay 2
But it does not accept floating point numbers as it should ?
I would like to use some factor like 1.6 or something, since that value scales too high for my taste.
Original settings (without any scaling) : way too small, can't read anything.
I am using the native 1680 x 1050 resolution of my TFT.
Image: http://www.gnartsch.de/Thief-FM/beta/SS2/Shock2%202013-04-28%2013-13-37-62.jpg
Code:
d3d_disp_scaled_2d_overlay 2
A bit too big and not everything fits onto the screen. And the monkey diagram seems misaligned.Image: http://www.gnartsch.de/Thief-FM/beta/SS2/Shock2%202013-04-28%2013-15-12-32.jpg
The best solution seems to be fiddling with the second variant and play with the HEIGHT.
Code:
d3d_disp_scaled_2d_overlay 640 640
Image: http://www.gnartsch.de/Thief-FM/beta/SS2/Shock2%202013-04-28%2013-14-26-73.jpgI can not that 640 640 makes much sense to me (following the descriptions in cam_ext.cfg), but at least it works in a reasonable way.
Is that a bug in NewDark ?
Should the first variant allow floating point factors ?
At any rate I smell a bug in the code responsible for that.
Anyway, the bottom line is that tweeking the HEIGHT gives you the chance to scale the HUD as you wish.
28. April 2013, 12:50:51
#1
bluemessQuote
If you want it 1.6 or something times upscaled try this formula:(1680 / 1.6) (1050 / 1.6) = 1050 656
and set:
d3d_disp_scaled_2d_overlay 1050 656
28. April 2013, 12:54:14
hud scaling works in a peculiar way.#2
short story: try d3d_disp_scaled_2d_overlay 64, this should set the best pixel perfect scaled hud resolution for you. if you don't like the result, enter the desired hud resolution, like this: d3d_disp_scaled_2d_overlay 840 525.
28. April 2013, 13:02:29
#3
bluemessQuote
Whether he set d3d_disp_scaled_2d_overlay to 64 or 2 it wont matter, it will be 2x upscaled. With 840 525 it will also be 2x upscaled, which he mentions is too big.Legal stuff
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