66489d9e3162a

66489d9e31bf4
1 Guest is here.
 

Topic: Properly setting the HUD size in NewDark
Page: « 1 [2]
Read 5108 times  

66489d9e3217fvoodoo47

66489d9e321f3
Uh, gaps? Look the UI is an overlay. Its size has no business with your screen resolution, except it has to fit into it.
he probably means the interlocking of the UI elements that can be observed in the 640*480 resolution, which disappears when a larger resolution is used, as the elements move away from each other.

66489d9e3233cSimplex

66489d9e3238a
I think they move away because 640x480 is a 4:3 resolution, while nowadays widescreen (16:9 and 16:10) is more common. If high 4:3 resolution were to be used (like 1440x1080 or 1400x1050) then UI should be exactly the same as in 640x480 (assuming scaling was enabled), without "gaps".
1 Guest is here.
But perhaps I can just enjoy the neon murder.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66489d9e32461