66499ad8a62e8

66499ad8a67e2
1 Guest is here.
 

Topic: SS2 Tacticool Weapon Replacements Read 412736 times  

66499ad8a70aaMercurius

66499ad8a7116
Tags: °weapon °SS2


>>System Shock 2 Tacticool Weapon Replacements<< 
Last Updated 02.16.10 and discussed here on TTLG
Created by Mercurius


**NEW**

Grenade Launcher Replacement
Assault Rifle Replacement

------------
Description:

These are replacement weapon models for System Shock 2.  So far these are the weapons available for download in this thread:

{alt}

{alt}
{alt}
{alt}

{alt}

{alt}


1. Pistol (11.09.07)
   1a> Pistol compatible with ADaoB v.0.2.8 (10.04.08)
2. Shotgun (11.12.07)
3. Laser Pistol (04.07.09)
4. Wrench (04.09.09)
5. Assault Rifle (02.16.10)
6. Grenade Launcher (02.22.10)

I have attempted to stay true to the original designs of the weapons that are being replaced.

-------
Thanks:

Kolya for hosting & maintaining a fine website
Nameless Voice for solving all of my problems
Rocketman for his support and assistance
Everyone who's provided encouragement :)

--------
Contact:

ulterior.motive@gmail.com

//added a complemented version, which includes all of the available Tacticool models, and Eldron's psi amp (with RocketMan's hires psi amp world model) in one easy to download archive. the complemented version is required for SCP, as it includes the alternate laser pistol model. also (as many users seem to miss the point), if you've got the complete package, you don't need anything else.
« Last Edit: 01. January 2017, 12:02:23 by Moderator »
Acknowledged by: TheSarcasticCanadian

66499ad8a734fCap. John Matrix

Re: Tacticool Pistol Replacement v1.1
66499ad8a73a8
Your work is amazing; you are a talentuous guy!
I ever thinked the original model for pistol a bit "lifeless", it looked miss something, if you can understand me. :thumbwink: Your model is a lot more complete for me.
The simple view of picture make me to want it! I'll to download and enjoy it!

66499ad8a753dmiracle.flame

Re: Tacticool Pistol Replacement v1.1
66499ad8a758e
Marvelous!
I'm very glad you've showed up.
At first I thought you're joking again about the "extra" feature but it really works!

Keep up. This game deserves your talents.
Re: Tacticool Pistol Replacement v1.1
66499ad8a76e5
Good job Mercurius!
Slide barrel action shot below.

66499ad8a77afMercurius

Re: Tacticool Pistol Replacement v1.1
66499ad8a7804
Nice shot Kolya!

I was too slow to get a screencap of that :)

66499ad8a78e4Mercurius

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a7931
*BUMP*


Shotgun Added!
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a7a69
And what a nice one! :thumbwink:

66499ad8a7b0fmiracle.flame

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a7b5d
I really appreciate the idea of keeping original design.
Are you going to think about hand models too for two-handed guns?
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a7c31
very nice! Love the new pistol now gonna try the shotgun!

66499ad8a7d21Mercurius

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a7d6d
@miracle.freak

I wanted to add an arm gripping the pump on the shotgun but because the way that dark engine has the player's field of view, the arm would have been badly distorted (tiny hand and long stretched forearm).  I couldn't think of a way to make it look good without changing the weapon's position and in keeping with the original concepts, I wanted to leave the weapon in the exact same place.  Also adding the arm like that would have blocked up a lot of the camera.

If you can figure out a way to make it work or a way to change the FOV, let me know :)

Thanks for comments all!

66499ad8a7e33Some_twerp

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a7e7e
Besides, they're static meshes-so with the shotgun, despite it obviously being a pump-action, it wouldn't cycle for the next round. I have some custom sounds for the shotgun, I'll try and get in contact with the orignal author, maybe they can be released with this replacement. I hope you get around to at least all the conventional weapons with this-you do a good job and it's high time the weapons got a high poly redo
« Last Edit: 14. November 2007, 23:34:09 by Nameless Voice »
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a7fb6
Congratulations! Both models look very very good!

66499ad8a837cwcarnation

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a83d3
@miracle.freak

I wanted to add an arm gripping the pump on the shotgun but because the way that dark engine has the player's field of view, the arm would have been badly distorted (tiny hand and long stretched forearm).  I couldn't think of a way to make it look good without changing the weapon's position and in keeping with the original concepts, I wanted to leave the weapon in the exact same place.  Also adding the arm like that would have blocked up a lot of the camera.

If you can figure out a way to make it work or a way to change the FOV, let me know :)

Thanks for comments all!

I have always sorta assumed the device added to the side of the shotgun extending to the pump handle was an auto-pumper

66499ad8a84a5LordYupa

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a84ed
I just wanted to say that these models are fantastic, and that you absolutely should do as many more of the weapons as you can.  Between your models, Assidragon's, and Eldron's, we will soon have decent looking versions of almost everything equippable! Hooray
Re: Tacticool Weapon Replacements
66499ad8a8688
Need some help over here! I can't see the hands on some custom weapon models, like Tacticool's shotgun.

My SS2 is mod ready and I have actually reached Deck 4 with SHTUP, Rebirth Complemented and Straylight's Mod mixed together in the SS2 Mod Manager. I also went as far as extracting the wrench from Arcaniac's mod because I didn't want to use the rest of his models.

But the mistery of the missing hands eludes me.
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
66499ad8a878b
Fantastic Tacticool, as you hopefully update all the weapons this is going to be another stable of SS2 mods!  :thumbwink:

66499ad8a8898Nameless Voice

Re: Tacticool Weapon Replacements
66499ad8a8938
There are no visible hands in the shotgun model.
Re: Tacticool Weapon Replacements
66499ad8a8a5e
Rotfl, so he is really holding the shotgun with one hand? :p Fine!
Re: Tacticool Weapon Replacements
66499ad8a8b98
That's how he always did. Goggles is just badass like that.
Also he needs his free hand for eating junk and playing gamepig.

66499ad8a8c34sgt.jonas grant

Re: Tacticool Weapon Replacements
66499ad8a8c86
well... i think the exact words for that are  *you *rock* *man*

66499ad8a8d3cMidnite Ryu

Re: Tacticool Weapon Replacements
66499ad8a8d8a
Both The shotgun and pistol are great, I like how you made the pistol have engraved emblems and the appearance of a  serial number as per actual military sidearms a very nice touch. Do you have any plans for the other weapons of SS2?
Re: Tacticool Weapon Replacements
66499ad8a8e60
I love these replacements, keep up the good work.
Re: Tacticool Weapon Replacements
66499ad8a8f6a
One of my favorite mods for sure. So true to the original style and yet so refreshingly good-looking. Great work :)

66499ad8a901cLegion23

Re: Tacticool Weapon Replacements
66499ad8a906b
I don´t post usually but have to say: Gread mod. It actually made me install Shock2 again.

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
How come Aquaman can control whales? They’re mammals! Makes no sense.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66499ad8a91a6