66485b26cfc3e

66485b26d0098
1 Guest is here.
 

Topic: DMM - Dark engine Mod Manager
Page: « 1 ... 3 [4]
Read 138453 times  

66485b26d04e2voodoo47

66485b26d058a
only seems to fix the confirm changes dialog window?
66485b26d085b
CRF files should be denoted as 'Other'. Works on my machine or smth. What's the minimal example?

66485b26d092dvoodoo47

66485b26d097c
nope, still unrecognized, still can't resize columns (can doubleclick the borders to shrink to min but that is the only action that works), button still says launch and exit instead of exit and launch, "engine" still in lowercase.
[norecog.jpg expired]
« Last Edit: 07. March 2024, 13:01:18 by voodoo47 »
66485b26d0fdc
Oh, I tested with a mod with other stuff in it. And I wrote "cgf" instead of "crf". Yeah, no editing for me at 10 PM....
Better: https://github.com/pshjt/dmm/actions/runs/8194394885

Apart from that: I don't remember talking about anything else. But I will take a look. Column resizing for example was always specifically disabled. Being able to use double-click is just an oversight. Throwing away all the resize code and replacing it with a min-size check is probably for the better, but it's still ugly.

I like all the file system stuff that the GUI framework provides, but stateful GUIs are such a pain in the ass...
« Last Edit: 07. March 2024, 20:49:28 by Marvin »

66485b26d10dcvoodoo47

66485b26d1133
that takes care of the crfs not being recognized, thanks. I don't mind resizing being disabled, as long as it's disabled completely, meaning no column shrink when the divider is doubleclicked. the rest;

- the Launch game & exit button, technically this should be Exit and Launch game.
- "engine" not being capitalized in the title bar looks strange.

aand that should wrap v1.1.2 I think.


and someday, one day maybe - mod descriptions upon mouse cursor hover.
66485b26d1277
- button already fixed on the branch. Just a different action (action runs for every single commit, just check the PR for up-to-date version)
- I'm not changing the naming yet again.

Wrt new features: I'd wait and see what Nightdive cooks up with the remaster. Hopefully, they have a manager that's ready to add to any install.

66485b26d137cvoodoo47

66485b26d13d5
github's ability to hide the download links never ceases to amaze me. ah, there we go, https://github.com/pshjt/dmm/actions/workflows/dmm_build.yml

the latest download (Commit 6674dfb) seems to have reverted the changes though? crfs not recognized again. eeeh, I'll just wait until you post the official release.

66485b26d16fbZylonBane

66485b26d1761
- I'm not changing the naming yet again.
Nobody's asking for the name to be changed. It will still be DMM. "Engine" just needs to be capitalized. Having it lowercase looks like a mistake. We want people to have full trust in this thing.

66485b26d1981sarge945

66485b26d19d7
lowercase "e" makes it look like a Russian keygen
66485b26d1cf0
github's ability to hide the download links never ceases to amaze me. ah, there we go, https://github.com/pshjt/dmm/actions/workflows/dmm_build.yml

the latest download (Commit 6674dfb) seems to have reverted the changes though? crfs not recognized again. eeeh, I'll just wait until you post the official release.
Wrong PR? This is it: https://github.com/pshjt/dmm/pull/12/checks
66485b26d1e49
https://github.com/pshjt/dmm/releases/tag/v1.1.1
At least you should not be blocked any longer, Unfortunately, Windows Defender flags this as a virus all of a sudden, so not sure how useful the app is atm. :-/

Will go for the rest at a later point. If someone knows how to tell MS that a program is not evil, let me know.

66485b26d1f00voodoo47

66485b26d1f4d
throws a security confirmation at me, the previous wip builds did not do that. weird.

the c7e73c9 build has no security issues, and crfs are recognized, so if this cannot be resolved at the moment, I'll just use that. having the columns not completely locked is not a big deal.
« Last Edit: 10. March 2024, 20:31:45 by voodoo47 »

66485b26d200dvoodoo47

66485b26d205a
miracle.flame pointed out something interesting - dmm.exe, when launched, will overwrite the movie_path in install.cfg to .\cutscenes+.\Data\cutscenes unless something else is specified in dmm.cfg (game.baseMoviePath, needs to be .\movies for Thief else there will be no cutscenes).

I'm guessing there is some reasoning behind this?

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
Sticky topic
1 Guest is here.
"Soon" has always been a very angsty and tense word. It's simply ridiculous now.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66485b26d2174