66487e35f22f4

66487e35f27ca
1 Guest is here.
 

Topic: SS2 Zygoptera 'Ultimate' Spawn Mod
Page: « 1 [2]
Read 117583 times  

66487e35f2d29
I'm fairly sure that the dif files are just special save game files which the game loads prior to the actual save, so making a 'blank' version would just junk the level, unfortunately. You can find all the objects in them, so it would be theoretically possible to hexedit the changes in, but practically I'm not going to do it (and I wouldn't expect anyone else to, either) for several reasons, some technical but not least because this altered dif file would break a vanilla game which tried to use it.

I'd guess the most elegant solution- much as I dislike suggesting extra work for other people- would be to make the mod manager nuke the dif files if the mod has changed hydro2 or shodan levels. If it doesn't already.
66487e35f3097
It might be possible to use the Modmanager's copy/move command in a mod.ini file. That's a feature Zombe integrated, I'm not sure it survived in the updates TheBrain made since then.

[copy&move]
Followed by multiple lines of text - copy or move commands. Like "m \earth.tmp \mod\earth.mis" or "c shock2.gam \ppp.gam".
As you possibly noticed: if the parameter starts with "\" - it points to current (this) mod directory. Otherwise to system shock 2 directory.
Example:c cutscenes\shuttle1.avi \mod\cutscenes\cs2.avi
(from mod.ini-template.zip)

66487e35f31demiracle.flame

66487e35f322f
According to that, if I understood correctly it should look like this?

[copy&move]
m Hydro2.dif xHydro2.dif

an example... tried that, didn't work (
66487e35f3313
The syntax looks correct, maybe the feature is really broken. I'll ask TheBrain when I see him on IRC.
66487e35f33f0
It does since some time now. I therefor removed the advice to rename hydro2.dif when using the modmanager.
66487e35f34fe
I believe this mod is incompatible with Secmod?
66487e35f3a1e
I would really love to use this mod in a game that I am already playing. Is there any way to make it compatible with my savegame(s)?

66487e35f3bd8itsonlydanny

66487e35f3c33
Hi,

I've just made the game 'mod-friendly' using the the SS2 Tool v.3.6, etc - and installed, obviously, Straylight AdaoB and SHTUP Beta 6. However, I can't stand the constantly spawning enemies/zombies, etc so also want to install Zygo's 'Ultimate' Spawn Mod (and a few other mods as well). However, the SS2 Mod Manger tells me that the latter conflicts with ADaob - need I be worried, or there some sort of 'work around' for this? If there isn't, then - unfortunately - I will have to dump ADaoB.

Any advice would be appreciated,

Thanks,
DANNY

66487e35f3d9amiracle.flame

66487e35f3deb
Maybe have a look at SS2 Unified & Revamped .mis mods v1.14 which aims to overcome incompabilities of that sort.
66487e35f3f00
A bit further up in this thread I explained why these mods are incompatible. Miracle.freak's combi mod is the way to go.

66487e35f3f8aitsonlydanny

66487e35f3ff2
Thanks for your help, Miracle.freak and Kolya!

DANNY

66487e35f41cbitsonlydanny

66487e3600019
Is this compatible with the new Community Patch?

DANNY

66487e360021avoodoo47

66487e3600289
no. all gamesys and mission mods are incompatible.

66487e360034eitsonlydanny

66487e36003a5
OK, I did suspect that was the case.

Thanks.
66487e36004c9
Are there any plans for further patching of this mod? I'm having the problem where the ecology elimination doesn't affect Hydroponics. Is it worth it to wait for an update?

66487e360056evoodoo47

66487e36005c2
looks like I've missed the last post somehow - anyway, an update is unlikely.

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
1 Guest is here.
Dr. Haley tells him to do whatever he must to get them out.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66487e3600715